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. 2021 Mar 5;7(5):422–427. doi: 10.1136/bmjstel-2020-000797

Table 1.

Characteristics of the selected studies

Article Subjects Skill Comparison Outcome Measure Result
Brinkman et al 30 18 vs 18 Laparoscopic cholecystectomy in a pig model BT versus
VR trainer
Performance score GOALS
five custom items
BT better than VR
Denadai et al 31 12 vs 12 Simple interrupted sutures and subdermal interrupted sutures Synthetic versus animal bench model Performance score
Efficiency
Global Rating Scale
Mean number of stitches in given time
No significant difference
Hassan et al 36 15 vs 15 Laparoscopic psychomotor skill BT versus VR Time Seconds VR better than BT
Kanumuri et al 37 8 vs 8 Laparoscopic suturing and knot tying Computer enhanced versus VR Time Seconds No significant difference
Kotari et al 200238 11 vs 13 Laparoscopic psychomotor skill Pelvic trainer versus VR Time Seconds No significant difference
Lehmann et al 39 12 vs 12 Laparoscopic psychomotor skill Conventional video trainer versus VR Time Seconds No significant difference
Lin et al 40 40 vs 20 Laparoscopic suturing and knot tying Direct vision training versus video-based training Time Seconds Video-based better than BT
Madan and Frantzides34 14 vs 17 Laparoscopic psychomotor skill Conventional video trainer versus VR Performance score
Time
Custom metrics
Seconds
No significant difference
Nemani et al 32 6 vs 7 Laparoscopic pattern cutting task Fundamentals of Laparoscopic Surgery (BT) versus
Virtual Basic Laparoscopic Skills Trainer (VR)
Performance score
Time
Custom metrics
Seconds
No significant difference
Tanoue et al 33 20 vs 20 Laparoscopic psychomotor skill
Suturing and knot tying
BT versus
Procedicus MIST (VR)
Efficiency*
Time
Errors
Movements
Seconds
BT better than VR
Van Bruwaene et al 35 21 vs 21 Laparoscopic suturing BT versus VR Time Seconds BT better than VR
Youngblood et al 41 17 vs 16 Three laparoscopic tasks in a pig model Tower Trainer (BT) versus
LapSim (VR)
Performance score
Time
Custom global score
Seconds
VR better than BT

BT, box trainer; VR, virtual reality.