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. 2022 Mar 9;24(3):e28942. doi: 10.2196/28942

Table 1.

General characteristics of apps (N=58).

Feature Android (n=29), n (%) iOS (n=29), n (%) Total (N=58), n (%)
App store category

Education 4 (14) 0 (0) 4 (7)

Health and fitness 17 (59) 18 (62) 35 (60)

Lifestyle 1 (3) 1 (3) 2 (3)

Medical 7 (24) 10 (34) 17 (29)
App store rating, stars

3.6 to 5 22 (76) 18 (62) 40 (69)

1 to 3.5 3 (10) 4 (14) 7 (12)

No ratings 4 (14) 7 (24) 11 (19)
App cost

Free 18 (62) 15 (52) 33 (57)

Free + in-app purchases 11 (38) 14 (48) 25 (43)

Paid 0 (0) 0 (0) 0 (0)
Language

English 26 (90) 23 (79) 49 (84)

English and other languages 3 (10) 6 (21) 9 (16)
Target user of the app

No target user 25 (86) 26 (90) 51 (88)

Police officers 1 (3) 0 (0) 1 (2)

Veterans 1 (3) 1 (3) 2 (3)

Youth aged 12-18 yearsa 2 (7) 2 (7) 4 (7)
Scope of the app

General mental health 21 (72) 18 (62) 39 (67)

Depression 8 (28) 11 (38) 19 (33)
Type of app

Information and education 10 (34) 5 (17) 15 (26)

Disease management with education section 16 (55) 21 (72) 37 (64)

Education with disease management section 1 (3) 2 (7) 3 (5)

Multimedia education 2 (7) 1 (3) 3 (5)
Number of education topics

<10 7 (24) 6 (21) 13 (22)

10-20 18 (62) 20 (69) 38 (66)

>20 4 (14) 3 (10) 7 (12)
Emergency contact information for users at risk of suicide 16 (55) 19 (66) 35 (60)
Peer-support communities 2 (7) 2 (7) 4 (7)
Non–evidence-based information 10 (34) 2 (7) 12 (21)

aYouth was defined by the cutoff age provided by the apps.