Table 3.
Authors | Country | Design and sampling method | Sample population | Sample characteristics | PG and PVG measure | DS measure | Findings |
Problem gambling | |||||||
Afifi, Nicholson, Martins, and Sareen (2016) | Canada (Manitoba) | 5-year longitudinal survey | Representative sample of young adults | Time 1: | PGSI | CIDI-SF | Cross-sectional analyses indicated that at-risk or PG was associated with an increased risk of major depressive disorder (AOR = 2.33, 95% CI [1.47, 3.68]) |
Random sampling, snowball recruitment, and convenience sampling | N = 679 51.8% female | Longitudinal findings indicated that at-risk or PG at T1 was associated with increased odds of major depressive disorder at Time 2 through 4 (AOR = 1.98, 95% CI [1.14, 3.44]). Major depressive disorder at T1 was not significantly associated with increased odds of at-risk or PG at Time 2 through 4 (P = 0.56). | |||||
Mage = 18.9 (SD = NR, range 18–20) | |||||||
Time 4: | |||||||
N = 517 | |||||||
Bilevicius et al. (2018) | Canada (Manitoba) | 1-month longitudinal survey | University students | Time 1: | PGSI | DASS depression subscale | DS were correlated with PG symptoms at both T1 (r = 0.14, P < 0.05) and T2 (r = 0.21, P < 0.01). |
Convenience sampling through an online participant pool of psychology students | N = 497 | Mediation analyses indicated that after controlling for baseline PG, there was a significant positive indirect relationship between DS and PG which was partially mediated by high levels of shame (β = 0.021, 95% CI [0.006, 0.046]). | |||||
Gender NR | |||||||
Mage = NR | |||||||
Time 2: N = 210 | |||||||
76% female | |||||||
Mage = 19.71 (SD = 3.83, range NR) | |||||||
Chinneck, Mackinnon, and Stewart (2016) | Canada (Manitoba) | 4-year longitudinal survey | Representative sample of young adults | Time 1: | PGSI | CIDI-SF | At T1, DS and PG were positively correlated (r = NR). However, DS at T1 were unrelated to changes in PG over time. Further, PG at T1 was unrelated to changes in DS over time. |
Random sampling, snowball recruitment, and convenience sampling | N = 679 | ||||||
51.8% female | |||||||
Mage = 18.92 (SD = 0.79, range 18–20) | |||||||
Time 4: | |||||||
N = 530 | |||||||
Mage = 22.23 (SD = NR, range 22–24) | |||||||
Cosenza, Ciccarelli, and Nigro (2019) | Italy | Cross-sectional survey | High-school students | N = 425 | SOGS-RA | DASS depression subscale | DS was correlated with PG (r = 0.23, P < 0.001). |
Convenience sampling | 45.5% male | Those with PG had higher levels of DS compared to the non-PG group. In the regression model, DS predicted PG (β = 0.015, P < 0.001). | |||||
Mage = 17.12 (SD = 1.42, range 14–19) | |||||||
Delfabbro and Grabosky (2006) | Australia | Cross-sectional survey | High-school students | N = 926 | DSM-IV-MR-J | Negative Mood Checklist | Those reporting PG had greater negative mood (d = 0.49, P < 0.01) compared to those who did not report PG. |
Convenience sampling | 51% male | In the regression model, DS was non-significant in predicting PG when accounting for other psychosocial predictors including self-esteem, health, social alienation, and relative deprivation. Only social alienation was significant. | |||||
Mage = 14.5 (SD = 1.64, range 11–19) | |||||||
Dowd et al. (2018) | Canada (Manitoba) | Cross-sectional survey | Representative sample of young adults | N = 566 | PGSI | CIDI-SF | Results from the latent class analysis indicated that 27.4% of sample were the emotionally vulnerable type of problem gambler, with higher levels of DS. This was compared to a larger class of non-problem gamblers (59.90%) and impulsive problem gamblers (12.72%). |
Random sampling, snowball recruitment, and convenience sampling | 47.8% male | ||||||
Mage = 19.97 (SD = 0.82, range 18–22) | |||||||
Dussault et al. (2016) | Canada (Quebec) | 9-year longitudinal survey (PG and DS measured over a 6-year period) | Boys living in economically disadvantaged areas | N = 1,004 | Age 17: SOGS-RA | Age 17: CDI | Correlations between DS and PG at age 17 and 23 were of r = 0.14 (P < 0.01). DS and PG at age 23 were correlated at r = 0.15 (P < 0.01). |
Convenience sampling | 100% male | Age 23: | Age 23: DISC-D | Longitudinal associations indicated that PG at age 17 predicted increases in DS at age 23 (β = 0.151, P < 0.001). DS at age 17 predicted increases in PG at age 23 (β = 0.131, P < 0.001). PG and DS at age 17 (P < 0.38) and age 23 (P < 0.66) were not concurrently associated. | |||
Time 1: | SOGS | ||||||
Mage = NR, (range 14–17) | |||||||
Edgerton, Melnky, and Roberts (2015) | Canada (Manitoba) | 4-year longitudinal survey | Representative sample of young adults | Time 1: | PGSI | CIDI-SF | The increased probability of DS were associated with increased initial PG severity scores at Time 1 (β = 0.134, P < 0.05). However, this had no effect on the rate of change in PG severity. |
Random sampling, snowball recruitment, and convenience sampling | N = 679 | ||||||
51.8% female | |||||||
Mage = NR (range 18–20) | |||||||
Edgerton, Keough, and Roberts (2018) | Canada (Manitoba) | 4-year longitudinal survey | Representative sample of young adults | Time 1: | PGSI | CIDI-SF | Correlations between DS and PG from Time 1 to 4 ranged from r = 0.001 (P > 0.05) to r = 0.09 (P < 0.05), the latter being between DS at T1 and PG at T4. |
Random sampling, snowball recruitment, and convenience sampling | N = 679 | Five classes were identified, with only one class indicating PG: moderate and stable PG with no DS (2.06%). Overall, there was no evidence of reciprocal growth in PG and DS in any of the classes. | |||||
51.8% female | |||||||
Mage = NR (range 18–20) | |||||||
Ellenbogen, Derevensky, and Gupta (2007) | Canada (Ontario & Quebec) | Cross-sectional survey | High-school or junior college students | N = 5,313 | DSM-IV-MR-J | RADS | Non-PG, females were more likely to report DS. However, among those with PG, both males and females reported higher rates of DS. Rates of DS among PG were approximately 2–4 times higher than for social gamblers. |
Convenience sampling | 51.8% male | ||||||
Mage = 14.77 (SD = NR, range 12–18) | |||||||
Martin, Usdan, Cremeens, and Vail-Smith (2014) | United States | Cross-sectional study | University students | N = 1,430 | DSM-IV-MR-J | PHQ-9 | Correlations for DS and PG were significant (r = 0.105, P < 0.01). |
Convenience sampling | 64.4% female | When compared to non-PG, PG had higher rates of DS (40.0%, OR = 3.3, 95% CI [1.9, 5.6]). | |||||
Mage = NR (first- or second-year university students) | |||||||
Molde, Pallesen, Bartone, Hystad, and Johnsen (2009) | Western Norway | Cross-sectional study | High-school students (11th-13th grade) | N = 2,055 | MAGS | HADS depression subscale | In the univariate logistic regression, DS predicted PG (OR = 14.4, P < 0.001). In the multivariate logistic regression, significant predictors of PG included gender, depression (OR = 9.23, P < 0.001), alcohol abuse and self-forgetting when gambling. DS had the largest odds ratio. |
Random sampling from total population of high-school students | 52.9% male | ||||||
Mage = 17.3 (SD = 0.8, range 16–19) | |||||||
Nigro, Cosenza, and Ciccarelli (2017) | Italy | Cross-sectional study | Middle- and high-school students | N = 1,010 | SOGS-RA | DASS depression subscale | Significant correlations were reported between DS and PG (r = 0.279, P < 0.01). Problem gamblers also endorsed a greater mean score of DS compared to non-gamblers, non-problem gamblers, and at-risk gamblers (P = NR). In the linear regression, DS predicted severity of PG while controlling for gender, age, impulsivity, anxiety, and future/immediate implications of behavior (β = 0.129, P < 0.001). |
Convenience sampling | 47.5% male | ||||||
Mage = 15.37 (SD = 2.05, range 12–19) | |||||||
Nower, Gupta, Blaszczynski, and Derevensky (2004) | Canada (Quebec & Ontario) | Cross-sectional study | Three combined samples of high-school students (two in Quebec, one in Ontario) | N = 3,941 | Sample 1 & 2 (S1 & 2): DSM-IV-MR-J | RADS | In all three samples, those with PG reported significantly higher DS compared to non-gamblers and social gamblers (P < 0.01; S1 = 23.1%; S2 = 24.5%; S3 = 20.4% clinically depressed). |
Convenience sampling | 49.15% male | Sample 3 (S3): DSM-IV-MR-J & | |||||
Mage = NR (range 12–18) | |||||||
Pascual-Leone, Gomes, Orr, Kaploun, and Abeare (2011) | Canada (Ontario) | Cross-sectional study | University students | N = 200 | SOGS | BDI-II | Descriptive statistics indicated that 7.5% (n = 15) of the sample were at-risk or problem gamblers. Correlations indicate that DS were not significantly correlated with PG scores (r = 0.117, P > 0.05). DS were not included in the regression analysis. |
Convenience sampling | 88.5% female | ||||||
Mage = 21.41 (SD = 3.53, range NR) | |||||||
Sanscartier, Edgerton, and Roberts (2018) | Canada (Manitoba) | Cross-sectional study | University students | N = 496 | PGSI | CES-D | Latent class analysis results yielded a four-class solution: 1) casual gamblers; 2) skill-interactive gamblers; 3) chance-passive gamblers; and 4) extensive gamblers. Extensive gamblers and chance-passive classes had higher rates of PG compared to the casual and skill-based gamblers. Chance-passive gamblers had greater DS compared to casual gamblers (P < 0.05, η2 = 0.14). Chance-passive gamblers and extensive gamblers did not differ in DS. |
Convenience sampling | 43.1% male | ||||||
Mage = 20.22 (SD = 1.77, range 18–25) | |||||||
Stuhldreher, Stuhldreher, and Forrest (2007) | United States | Cross-sectional study | University students | N = 1,079 | Four criteria for PG: gambling-related harms and help-seeking behaviors | BDI | Comparisons for DS were conducted for each of the four criteria for PG. Results indicate that for all four criteria there was a greater proportion of individuals with a positive score for DS. |
Convenience sampling | 58% female | ||||||
Mage = 19.9 (SD = 1.6, range NR) | |||||||
Wohl, Matheson, Young, and Anisman (2008) | Canada | Cross-sectional study | First-year university students reporting gambling in the past year | N = 125 | DSM-IV-MR-J | BDI | DS scores varied between gamblers, where pathological gamblers endorsed significantly more DS (M = 14.87, SD = 5.70) than problem (M = 8.40, SD = 7.80) or recreational (M = 6.60, SD = 5.71) gamblers. This was the case for both males and females. |
Convenience sampling | 58.4% male | ||||||
Mage = 20 (SD = 0.75, range NR) | |||||||
Problem video gaming | |||||||
Bonnaire and Baptista (2019) | France | Cross-sectional study | Online forums | N = 429 | GAS Short Version | HADS depression subscale | Compared to non-PVG, PVG had higher DS (M = 15.4 vs M = 12.2, P < 0.001). This was significant for both males and females. |
Convenience sampling | 71.3% male | In the logistic regression analysis, DS significantly predicted PVG (OR = 1.2, 95% CI [1.1–1.3], P < 0.001) while controlling for sex, anxiety and alexithymia. | |||||
Mage = 20.7 (SD = 2.6, range 18–25) | |||||||
Dang, Zhang, Leong, and Wu (2019) | China | 1-year longitudinal study | University students with gaming experience | N = 282 | DSM-5 criteria for IGD | DASS depression subscale | DS and PVG were significantly correlated at both time points (r = 0.26–0.42, P < 0.001). In the path analysis, DS were identified as a mediator in the relationship between trait emotional intelligence (TEI) and PVG. In the cross-sectional model, DS mediated the relationship between TEI and PVG, while also mediating the relationship between coping flexibility and PVG. Consistent findings are reported in the prospective model. The models indicated that DS were a significant concurrent mediator at both T1 and T2 (direct effects; T1: (β = 0.37, P < 0.001; T2: β = 0.29, P < 0.001). |
Convenience sampling | 39.4% male | ||||||
Time 1: | |||||||
Mage = 20.47 (SD = 1.15, range NR) | |||||||
Givron, Berrewaerts, Houbeau, and Desseilles (2018) | Belgium | Cross-sectional study | First-year university medical students | N = 210 | PVP | MADRS-S | As the severity of DS increased (none, minor, moderate), the average PVG score increased from M = 1.9, M = 2.4, to M = 3.9, respectively. This change was significant (P = 0.001). |
Convenience sampling | 29.5% male | ||||||
Mage = 18.5 (SD = 1.0, range 17–25) | |||||||
Guillot et al. (2016) | United States | 1-year longitudinal study (9–18-month range) | Emerging adults, former attendees of alternative high-schools, and prior participants in a school-based substance abuse prevention program | N = 503 | Video Game Addiction (1 item) | Snaith-Hamilton Pleasure Scale | Anhedonia predicted greater levels of PVG one year later (OR = 1.33, 95% CI [1.11, 1.60], P = 0.003), while controlling for gender and high-school graduation. |
Convenience sampling | 47.7% male | ||||||
Mage = NR (range 19–24) | |||||||
Kircaburun, Griffiths, and Billieux (2019) | Turkey | Cross-sectional study | High-school students | N = 470 | IGDT-10 | SDHS | DS were positively correlated with PVG (r = 0.13, P < 0.001). A multiple mediation model was tested to examine the mediating role of DS (in addition to mindfulness and rumination) on the relationship between emotional intelligence (EI) and PVG. Results indicated that although the other mediators were significant, DS did not mediate the relationship between EI and PVG. |
Convenience sampling | 40.4% male | ||||||
Mage = 16.29 (SD = 1.17, range 14–18) | |||||||
Li, Liau, and Khoo (2011) | Singapore | Cross-sectional study | Adolescents with massively multiplayer online gaming experience | N = 161 | Pathological gaming based on DSM-IV-R-PG | Asian adolescent depression scale | DS and PVG were positively correlated (r = 0.31, P < 0.01). Results of the path model, indicated that escapism mediated the relationship between DS and PVG (indirect effect [β = 0.09, P < 0.05]; direct effect from DS to escapism [β = 0.45, P < 0.01]), while DS mediated the relationship between actual-ideal self-discrepancies (AISD) and escapism (indirect effect [β = 0.09, P < 0.05]; direct effect from AISD to DS [β = 0.20, P < 0.01]), with escapism being directly related to PVG (β = 0.34, P < 0.01). The direct relationship between DS and PVG was non-significant (β = 0.13, P > 0.05). |
Convenience sampling | 49.1% male | ||||||
Mage = 14.04 (SD = 0.73, range 13–15) | |||||||
Liu et al. (2018) | China | Study 1: 4-year longitudinal study | Study 1: University students with experience playing online games, spending on average 20% of their daily time gaming | Study 1: | Chinese Internet Addiction Scale | SCL-90 depressive symptoms | Across the four time points, higher DS at T1 were associated with greater PVG severity from Time 2 to 4 (r = 0.25–0.30, P < 0.01). Higher PVG at T1 was associated with greater DS at Time 2 to 4 (r = 0.19–0.27, P < 0.01). Results from the cross-lagged path models indicated that although there is a temporal interrelationship between DS and PVG, the impact of DS on PVG (β = 0.118, 0.126, 0.127; P < 0.001) is greater than the impact of PVG on DS (β = 0.070, 0.066, 0.070; P < 0.05). |
Convenience sampling | N = 563 | ||||||
78% male | |||||||
Time 1: | |||||||
Mage = 18.31 (SD = 0.89, range 16–21) | |||||||
Männikkö, Billieux, and Kääriäinen (2015) | Finland | Cross-sectional study | Adolescents and young adults | N = 293 | GAS | Depression (frequency of feeling depressed) | DS and PVG were positively correlated (r = 0.17, P < 0.01). Those with PVG endorsed greater DS than those with no-PVG (22.6% vs 6.5%, P < 0.001). In the linear regression model, DS were a significant predictor of PVG (β = 0.18, P < 0.01) when controlling for occupation, education level, age, gaming frequency, health, exercise, life satisfaction, and preference for online interaction. |
Random sampling stratified for age and gender | 51% male | ||||||
Mage = 18.7 (SD = 3.4, range 13–24) | |||||||
Vadlin Åslund, Hellström, and Nilsson (2016) | Sweden | Cross-sectional study | Sample 1: | Sample 1: | GAIT | DSRS-A | In the multivariable logistic regression analysis adjusting for sex, age, school bullying, and family maltreatment, attention problems, and anxiety, adolescents with DS were 2.47 times more likely to be PVG (95% CI [1.44, 4.25], P < 0.001). |
Sample 1: Total population sampling | Community sample of adolescents | N = 1,868 | |||||
Sample 2: Consecutive sampling at child and adolescent psychiatric clinics | Sample 2: | 55.4% female | |||||
Clinical sample of adolescents in psychiatric clinics | Mage = 13.9 (SD = NR, range 12–16) | ||||||
Sample 2: | |||||||
N = 242 | |||||||
69.8% female | |||||||
Mage = 15.39 (SD = NR, range 12–18) | |||||||
Van Rooij et al. (2014) | Netherlands | Cross-sectional study | High-school students | N = 8,478 | VAT | Depressive Mood List (Dutch translation) | Analyses were conducted separately by gender. In males, DS were associated with an increase in PVG (d = 0.91, P < 0.001). In females, DS associated with an increase in PVG (d = 1.23, P < 0.001). |
Stratified sampling of schools based on region, urbanization and education level | 49% male | ||||||
Mage = 14.2 (SD = 1.1, range NR) |
Note. BDI = Beck Depression Inventory, CDI = Child Depression Inventory, CES-D = Center for Epidemiologic Studies Depression Scale, CIDI-SF = Composite International Diagnostic Interview-Short Form, DASS = Depression Anxiety Stress Scale, DISC-D = Diagnostic Interview Schedule for Children for Depressive Symptoms, DS = depressive symptoms, DSM-IV-R-PG = Diagnostic and Statistical Manual - IV - Revised - Pathological Gambling, DSRS-A = Depression Self-Rating Scale Adolescent Version, GAIT = Gaming Addiction Identification Test, GAS = Game Addiction Scale, HADS = Hospital Anxiety and Depression Scale, IGD = Internet Gaming Disorder, IGDT-10 = Internet Gaming Disorder Test, MADRS-S = Montgomery and Asberg Depression Rating Scale, MAGS = Massachusetts Gambling Screen DSM-IV subscale, PG = problem gambling, PGSI = Problem Gambling Severity Index, PHQ-9 = Patient Health Questionnaire-9, PVG = problem video gaming, PVP = Problem Video Game Playing, RADS = Reynolds Adolescent Depression Scale, SCL-90 = Symptom Checklist, SDHS = Short Depression Happiness Scale, SOGS = South Oaks Gambling Screen, SOGS-RA = South Oaks Gambling Screen – Revised Adolescent, VAT = Video Game Addiction Test.