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. 2020 Jul 23;9(3):617–628. doi: 10.1556/jba-9-617

Table 1.

Means, standard deviations, range, for the study variables

M (SD) Range (Min–Max) Skewness (SE) Kurtosis (SE)
Social Anxiety 2.03 (0.76) 1–5 0.99 (0.105) 0.61 (209)
IGDa 1.94 (0.73) 1–5 1.10 (0.105) 0.92 (209)
POSIb 3.22 (1.93) 1–8 0.74 (0.105) −0.26 (209)
Socialc 2.69 (0.91) 1–5 0.24 (0.105) −0.50 (209)
Escapec 2.45 (1.16) 1–5 0.57 (0.105) −0.79 (209)
Competitionc 2.73 (1.06) 1–5 0.38 (0.105) −0.74 (209)
Copingc 2.97 (0.93) 1–5 −0.02 (0.105) −0.62 (209)
Skillc 2.97 (1.14) 1–5 −0.04 (0.105) −1.07 (209)
Fantasyc 2.41 (1.21) 1–5 0.61 (0.105) −0.71 (209)
Recreationc 4.51 (0.66) 1–5 −0.67 (0.105) 3.01 (209)
Positive /Metacognitions 2.78 (0.70) 1–4 −0.20 (0.105) −0.57 (209)
Negative Metacognitions 1.52 (0.57) 1–4 1.56 (0.105) 2.48 (209)
Weekly hours 25.09 (16.43) 7–112 1.77 (0.105) 4.15 (209)

Notes: N = 543.

aInternet Gaming Disorder.

bPreference for Online Social Interactions.

cMotives for online gaming.