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. 2022 Mar 7;10(3):490. doi: 10.3390/healthcare10030490

Table 3.

Descriptive statistics of and correlation of the Internet Gaming Disorder Scale 9—Short form (IGDS9-SF) with criterion variables among university students from Sri Lanka.

Variables 1 2 3 4 5 6 7 8 9 10 11 12
1. IGDS9-SF -
2. Gender 0.235 ** -
3. Ethnicity 0.131 * 0.288 ** -
4. Sleep quality −0.120 * 0.082 0.000 -
5. Gaming hours/day 0.532 ** 0.312 ** 0.170 ** −0.066 -
6. Self-esteem −0.104 0.084 0.030 0.193 ** -.008 -
7. Social 0.514 ** 0.204 ** −0.014 −0.038 0.463 ** 0.033 -
8. Escape 0.616 ** 0.123 * 0.043 −0.161 ** 0.383 ** −0.122 * 0.537 ** -
9. Competition 0.367 ** 0.085 0.028 −0.059 0.340 ** 0.017 0.495 ** 0.452 ** -
10. Coping 0.513 ** 0.119 * −0.042 −0.134 * 0.295 ** −0.149 ** 0.503 ** 0.708 ** 0.426 ** -
11. Skill development 0.398 ** 0.060 −0.098 −0.030 0.334 ** −0.057 0.552 ** 0.538 ** 0.534 ** 0.590 ** -
12. Fantasy 0.451 ** 0.145 ** 0.073 −0.074 0.321 ** −0.017 0.469 ** 0.604 ** 0.459 ** 0.505 ** 0.497 ** -
13. Recreation 0.389 ** 0.295 ** 0.098 0.020 0.448 ** −0.024 0.464 ** 0.254 ** 0.356 ** 0.439 ** 0.418 ** 0.322 **
Median 18.0 - - 7.0 - 4.0 8.0 7.0 9.0 9.0 8.0 7.0
IQR (Q1–Q3) 13.0–22.0 - - 5.0–8.0 - 3.0–4.0 5.0–8.0 5.0–10.0 6.0–12.0 7.0–12.0 5.8–12.0 4.0–10.0

*: p < 0.05; **: p < 0.01.