Skip to main content
. 2022 Mar 14;11:e74500. doi: 10.7554/eLife.74500

Figure 5. Compound strategies: planned attack.

(A) Average strategy weight dynamics in planned attacks (left) and accidental consumptions (right). Solid lines denote means, and shades denote standard errors. (B) The average distance between Pac-Man, the energizer, and the ghosts in planned attacks and accidental consumptions. Vertical dashed lines denote means. ***p<0.001, two-sample t-test. (C) Ratios of fixations on the ghosts, the energizer, and Pac-Man. Vertical bars denote standard errors. ***p<0.001, **p<0.01, two-sample t-test. (D) The pupil size aligned to the ghost consumption. The black bar near the abscissa denotes data points where the two traces are significantly different (p<0.01, two-sample t-test). Shades denote standard errors at every time point. See Figure 5—figure supplement 1 for the analysis for individual monkeys.

Figure 5.

Figure 5—figure supplement 1. Planned attacks in Monkey O (upper) and Monkey P (lower).

Figure 5—figure supplement 1.

(A, E) Average strategy weight dynamics in planned attacks (left) and accidental consumptions (right). Solid lines denote means, and shades denote standard errors. (B, F) The average distance between Pac-Man, the energizer, and the ghosts in planned attacks and accidental consumptions. Vertical dashed lines denote means. ***p<0.001, two-sample t-test. (C, G) Ratios of fixations on the ghosts, the energizer, and Pac-Man. Vertical bars denote standard errors. ***p<0.001, ** p<0.01, two-sample t-test. (D, H) The pupil size aligned to the ghost consumption. The black bar near the abscissa denotes data points where the two traces are significantly different (p<0.01, two-sample t-test). Shades denote standard errors at every time point.
Figure 5—video 1. Planned attack game segment.
Download video file (241.8KB, mp4)
Monkey’s moving trajectory, actual and predicted actions, and labeled strategies are plotted in this planned attack game segment. Monkey’s real-time saccade position is plotted as a moving white dot. In this trial, the monkey immediately switched to the approach strategy after eating an energizer.
Figure 5—video 2. Accidental consumption game segment.
Download video file (230.4KB, mp4)
Monkey’s moving trajectory, actual and predicted actions, and labeled strategies are plotted in this accidental consumption game segment. Monkey’s real-time saccade position is plotted as a moving white dot. In this trial, the monkey treated an energizer just as a more rewarding pellet and continued collecting pellets with the local strategy after eating the energizer.