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. 2022 Mar 30;17(3):e0265039. doi: 10.1371/journal.pone.0265039

Table 2. List of the gameplay events and the percentage of each odour mixed together and delivered to the participanta.

Event Odour 1: Forest Odour 2: Smoke Odour 3: Rotten Odour 4: Dank
Start
Start next to car 0 0 0 0
Forest Walk 100 0 0 0
Swamp 80 0 0 20
Horse Sculpture 60 0 40 0
Forest Walk 100 0 0 0
Fire/Smoke 20 100 0 0
Near House 20 20 0 0
Hallway 0 0 0 0
Kitchen 0 0 10 0
Casserole 0 0 100 0
Kitchen 0 0 10 0
Fridge 0 0 10 0
No odour 0 0 0 0
Fireplace 0 20 0 0
Basement 0 0 0 60
Water 0 0 0 100
Rotten head 0 0 100 100
All off 0 0 0 0
Finish

aPercent of each odour refers to the percent of airflow contributed to by the saturator (containing the odour headspace) for that individual stream of the olfactometer. Individual streams of the olfactometer are combined prior to delivery of a combined smell across all streams.