Table 5. Effect of odour addition, order of gameplay and fright on physiological response.
Measure | Odour Effect | Order Effect | Fright Effect | Interaction effect* | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No Odour | Odour | F-value | P-value | Gameplay 1 | Gameplay 2 | F-value | P-value | Benign | Scary | F-value | P-value | Odour*Order | Odour*Fright | Order*Fright | Odour*Order*Fright | |||||
F-value | P-value | F-value | P-value | F-value | P-value | F-value | P-value | |||||||||||||
Average HR | 82.06 | 82.13 | 0.00 | 0.956 | 85.02 | 79.16 | 20.16 | <0.001 | 81.99 | 82.25 | 0.04 | 0.845 | 37.38 | <0.001 | 0.98 | 0.323 | 0.12 | 0.727 | 1.27 | 0.261 |
Delta HR | 0.140 | 0.224 | 3.68 | 0.056 | 0.232 | 0.131 | 5.08 | 0.025 | 0.181 | 0.183 | 0.00 | 0.959 | 3.52 | 0.062 | 0.89 | 0.347 | 0.20 | 0.652 | 0.04 | 0.843 |
Average Temp | 31.58 | 32.18 | 0.01 | 0.908 | 31.58 | 32.18 | 10.43 | 0.001 | 31.78 | 32.04 | 1.84 | 0.177 | 119.30 | <0.001 | 0.27 | 0.601 | 0.33 | 0.567 | 1.78 | 0.184 |
Delta Temp | 0.019 | 0.015 | 2.93 | 0.088 | 0.019 | 0.015 | 2.59 | 0.109 | 0.018 | 0.016 | 0.48 | 0.488 | 1.74 | 0.188 | 6.15 | 0.014 | 6.66 | 0.010 | 2.46 | 0.118 |
Average EDA | 3.93 | 2.22 | 19.39 | <0.001 | 3.68 | 2.47 | 9.30 | 0.003 | 2.66 | 3.73 | 7.28 | 0.008 | 27.11 | <0.001 | 4.30 | 0.039 | 2.05 | 0.154 | 0.92 | 0.339 |
Delta EDA | 0.095 | 0.073 | 1.18 | 0.278 | 0.091 | 0.077 | 0.46 | 0.496 | 0.053 | 0.135 | 14.86 | <0.001 | 0.00 | 0.944 | 0.61 | 0.436 | 1.56 | 0.213 | 0.28 | 0.595 |
HR—heart rate, Temp—body temperature EDA—electrodermal activity. Delta refers to the maximum [measure] minus the starting [measure] for an individual event with measure being one of HR, temperature or EDA. Bold values highlight significant findings.