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. 2022 Mar 30;17(3):e0265039. doi: 10.1371/journal.pone.0265039

Table 5. Effect of odour addition, order of gameplay and fright on physiological response.

Measure Odour Effect Order Effect Fright Effect Interaction effect*
No Odour Odour F-value P-value Gameplay 1 Gameplay 2 F-value P-value Benign Scary F-value P-value Odour*Order Odour*Fright Order*Fright Odour*Order*Fright
F-value P-value F-value P-value F-value P-value F-value P-value
Average HR 82.06 82.13 0.00 0.956 85.02 79.16 20.16 <0.001 81.99 82.25 0.04 0.845 37.38 <0.001 0.98 0.323 0.12 0.727 1.27 0.261
Delta HR 0.140 0.224 3.68 0.056 0.232 0.131 5.08 0.025 0.181 0.183 0.00 0.959 3.52 0.062 0.89 0.347 0.20 0.652 0.04 0.843
Average Temp 31.58 32.18 0.01 0.908 31.58 32.18 10.43 0.001 31.78 32.04 1.84 0.177 119.30 <0.001 0.27 0.601 0.33 0.567 1.78 0.184
Delta Temp 0.019 0.015 2.93 0.088 0.019 0.015 2.59 0.109 0.018 0.016 0.48 0.488 1.74 0.188 6.15 0.014 6.66 0.010 2.46 0.118
Average EDA 3.93 2.22 19.39 <0.001 3.68 2.47 9.30 0.003 2.66 3.73 7.28 0.008 27.11 <0.001 4.30 0.039 2.05 0.154 0.92 0.339
Delta EDA 0.095 0.073 1.18 0.278 0.091 0.077 0.46 0.496 0.053 0.135 14.86 <0.001 0.00 0.944 0.61 0.436 1.56 0.213 0.28 0.595

HR—heart rate, Temp—body temperature EDA—electrodermal activity. Delta refers to the maximum [measure] minus the starting [measure] for an individual event with measure being one of HR, temperature or EDA. Bold values highlight significant findings.