Skip to main content
. 2021 Feb 10;10(1):135–148. doi: 10.1556/2006.2021.00006

Fig. A3.

Fig. A3.

Appendix Fig. 3. Time spent engaging in internet-related activities in Time 1 (baseline assessment) and Time 2 (assessment during the COVID-19 outbreak). (a) Group 1 = Time spent gaming increased 15 min after COVID-19 outbreak; (b) Group 2 = Time spent gaming within a difference between 15 min after COVID-19 outbreak; (c) Group 3 = Time spent gaming decreased 15 min after COVID-19 outbreak; (d) New Group 1 = Time spent gaming increased 30 min after COVID-19 outbreak; (e) New Group 2 = Time spent gaming within a difference between 30 min after COVID-19 outbreak; (f) New Group 3 = Time spent gaming decreased 30 min after COVID-19 outbreak.