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. 2021 Mar 10;10(1):169–180. doi: 10.1556/2006.2021.00016

Fig. 1.

Fig. 1.

Cross-lagged panel model between Internet gaming disorder, videogame use and depressive symptoms before and during COVID-19 pandemic. Note. T1 = before COVID-19 pandemic, T2 = during COVID-19 pandemic. The model included covariate (age, sex, family monthly income, parental education level, time spent at home). * p < 0.05, ** p < 0.01