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. 2021 Mar 10;10(1):169–180. doi: 10.1556/2006.2021.00016

Table 3.

Correlation matrix between the main variables of the study

Indicators 1 2 3 4 5 6 7 8 9
1. Videogame use [T1]
2. Videogame use [T2] 0.56
3. Internet gaming disorder [T1] 0.44 0.36
4. Internet gaming disorder [T2] 0.30 0.42 0.48
5. Depressive symptoms [T1] 0.13 0.15 0.36 0.27
6. Depressive symptoms [T2] 0.10 0.16 0.28 0.35 0.68
7. Anxiety symptoms [T1] 0.09 0.12 0.36 0.26 0.81 0.63
8. Anxiety symptoms [T2] 0.08 0.14 0.31 0.35 0.65 0.81 0.71
9. Perceived COVID-19 impacts [T2] 0.08 0.07 0.17 0.22 0.24 0.35 0.26 0.34
Range 1–25 1–25 1–5 1–5 0–3 0–3 1–4 1–4 1–10
Mean 6.86 7.55 1.73 1.77 0.81 0.83 1.95 1.98 3.32
Standard Deviation 4.67 4.96 0.76 0.80 0.59 0.60 0.65 0.66 1.94
Skewness 1.65 1.33 1.35 1.21 0.99 1.03 0.46 0.29 1.00
Kurtosis 3.25 1.81 2.08 1.34 0.65 0.90 −0.40 −0.63 0.85

Note: All correlations were significant at the p < 0.01 level. T1 = before COVID-19 pandemic, T2 = during COVID-19 pandemic.