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. 2021 Jan 8;10(1):77–87. doi: 10.1556/2006.2020.00100

Fig. 2.

Fig. 2.

Behavioral results. Mean reaction times to neutral (dark grey) and addiction-relevant (blue) targets in distractor-absent and distractor-present trials, shown separately for casual gamers and IGD group. Error bars show within-subject standard errors of the means (Morey, 2008)