Skip to main content
. 2021 Jan 8;10(1):77–87. doi: 10.1556/2006.2020.00100

Table 1.

Demographic and clinical data of the participants

IGD Casual Statistical analysis
(n = 20) (n = 23) t (f) or Χ2 P d
Sex 17 | 3a 21 | 2a 0.414 (41) 0.520 −0.19
Education 16 | 4b 16 | 7b 0.612 (41) 0.434 −0.24
Age 24.5 ± 3.2 24.2 ± 3.2 0.336 (41) 0.738 0.10
Gaming (h/session) 3.1 ± 1.1 2.1 ± 0.8 3.382 (41) 0.002 1.03
Gaming (h/week) 18.6 ± 10.7 13.2 ± 8.7 1.842 (41) 0.073 0.56
Sports (h/week) 4.9 ± 3.9 4.4 ± 3.5 0.490 (41) 0.627 0.15
Car (h/week) 2.1 ± 4.8 1.4 ± 2.3 0.629 (41) 0.533 0.19
ZST 42.4 ± 5.3 43.3 ± 6.5 −0.524 (41) 0.603 −0.16
BIS (total score) 32.3 ± 6.3 29.2 ± 4.6 1.825 (41) 0.075 0.56
CAARS (ADHS-DSM) 58.7 ± 11.9 48.2 ± 4.8 3.642# (24.351) <0.001 1.17
BSI (GSI) 53.6 ± 9.4 42.3 ± 9.7 3.864 (41) <0.001 1.18
IAT 33.2 ± 7.4 21.8 ± 4.7 5.902# (31.152) <0.001 1.86

Note: a = male | female; b = A-Levels | University degree; # = Welch’s correction.; P-values < 0.05 are highlighted bold.