Table 2.
Study | Lim et al., 2008 [40] | Roze et al., 2018 [38] | Garcin et al., 2019 [17] | Schuh et al., 2008 [42] | Raskurazhev et al., 2021 [16] |
---|---|---|---|---|---|
Location | National University of Singapore | Faculty of Medicine, Sorbonne University, Paris | Faculty of Medicine, Sorbonne University, Paris | Henry Ford Hospital, Detroit, USA | Research Center of Neurology, Moscow, Russia |
Participants | Medical students, year not mentioned | Third-year medical students | Second-year medical students | Neurology residents | Neurology residents |
Description | Online neurological localisation game (eNLG) with modified essay questions featuring simulated patients | The Move: Mime-based role-play training programme of neurological semiology | Neurological version of the ‘Hat Game’ | weekly presentations, followed by a game show-type oral quiz, teambased | Educational board game: Neuropoly, pilot study |
Number of participants | n = 76 |
The Move: n = 186 Standard teaching alone: n = 366 |
n = 107 |
Intervention: n = 17 Historical control (lectures): n = 20 |
n = 51 |
Learning assessment and outcomes | NA |
Written semiology test 30 months after neurological rotation: 14% better ranking in The Move group (adjusted mean neurological semiology score) |
Multiple Choice Questions (MCQs) before and after the game Improvement after the game: mean (±SD) score of 15.56 (±5.8) vs. 8.44 (± 4.34), p < 0.001 |
percent correct subset neurophysiology Residency Inservice Training Examination (RITE) scores: mean (±SD) score of 63.6 ± 4.12 in intervention group vs 49.4(±2.35) in control group, p = 0.002 | Pre and post-play questionnaire: 3.2 (±1.7) vs. 7.8 (±1.6), p < 0.001 |
Satisfaction survey | 93% felt the eNLG helped to better understand neurological localisation principles | NA | All students agreed that the exercise was playful | NA | Residents enjoyed the game (rate 9/10), helpful to learn neurology for 96% of participants |
NA Not Applicable