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. 2022 Mar 21;5(1):e28208. doi: 10.2196/28208

Table 3.

Content classification of adolescents’ screen-based activities.

Device and nature of content Value, n (%)
All screensa (n=64,856)

Recreational 45,218 (69.7)

Educational 10,603 (16.3)

Social 7450 (11.5)

Other 1022 (1.6)

Unclassifiable 563 (0.9)
Television set (n=25,950)

Recreational 25,788 (99.4)

Unclassifiable 115 (0.4)

Social 47 (0.2)
Television set: action gaming (n=14,032)

Recreational 13,985 (99.7)

Social 47 (0.3)
Television set: television viewingb (n=11,803)

Recreational 11,803 (100.0)
Television set: unclassifiable (n=115)

Unclassifiable 115 (100.0)
Smartphone (n=20,851)

Recreational 12,369 (59.3)

Social 7265 (34.9)

Other 615 (2.9)

Unclassifiable 374 (1.8)

Educational 228 (1.1)
Laptop computer (n=15,309)

Educational 9361 (61.1)

Recreational 5434 (35.5)

Other 393 (2.6)

Social 66 (0.4)

Unclassifiable 49 (0.4)
Tablet (n=2720)

Recreational 1627 (59.8)

Educational 1014 (37.3)

Social 66 (2.4)

Other 13 (0.5)
Desktop computer (n=20)

Unclassifiable 20 (100.0)
Wearable smartwatch (n=1)

Other 1 (100.0)
Unclassifiable (n=5)

Unclassifiable 5 (100.0)

aBased on all screen-based coding interactions (including images with multiple screens).

bComprises action, action animation, and animation cartoon programs.