Table 3.
Content classification of adolescents’ screen-based activities.
| Device and nature of content | Value, n (%) | ||
| All screensa (n=64,856) |
|
||
|
|
Recreational | 45,218 (69.7) | |
|
|
Educational | 10,603 (16.3) | |
|
|
Social | 7450 (11.5) | |
|
|
Other | 1022 (1.6) | |
|
|
Unclassifiable | 563 (0.9) | |
| Television set (n=25,950) |
|
||
|
|
Recreational | 25,788 (99.4) | |
|
|
Unclassifiable | 115 (0.4) | |
|
|
Social | 47 (0.2) | |
| Television set: action gaming (n=14,032) |
|
||
|
|
Recreational | 13,985 (99.7) | |
|
|
Social | 47 (0.3) | |
| Television set: television viewingb (n=11,803) |
|
||
|
|
Recreational | 11,803 (100.0) | |
| Television set: unclassifiable (n=115) |
|
||
|
|
Unclassifiable | 115 (100.0) | |
| Smartphone (n=20,851) |
|
||
|
|
Recreational | 12,369 (59.3) | |
|
|
Social | 7265 (34.9) | |
|
|
Other | 615 (2.9) | |
|
|
Unclassifiable | 374 (1.8) | |
|
|
Educational | 228 (1.1) | |
| Laptop computer (n=15,309) |
|
||
|
|
Educational | 9361 (61.1) | |
|
|
Recreational | 5434 (35.5) | |
|
|
Other | 393 (2.6) | |
|
|
Social | 66 (0.4) | |
|
|
Unclassifiable | 49 (0.4) | |
| Tablet (n=2720) |
|
||
|
|
Recreational | 1627 (59.8) | |
|
|
Educational | 1014 (37.3) | |
|
|
Social | 66 (2.4) | |
|
|
Other | 13 (0.5) | |
| Desktop computer (n=20) |
|
||
|
|
Unclassifiable | 20 (100.0) | |
| Wearable smartwatch (n=1) |
|
||
|
|
Other | 1 (100.0) | |
| Unclassifiable (n=5) |
|
||
|
|
Unclassifiable | 5 (100.0) | |
aBased on all screen-based coding interactions (including images with multiple screens).
bComprises action, action animation, and animation cartoon programs.