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. 2022 Mar 1;8(2):93–102.

Table 3. Subjective feelings data of men and women before, during, and after 4 h of gaming.

Variable Caffeine AmaTea® Placebo
Attentive
 Hour 0 62±20 60±24 62±21
 Hour 1 65±19 63±22 62±23
 Hour 2 64±22 62±23 60±22
 Hour 3 63±23 58±23 60±22
 Hour 4 66±21 56±23 57±23
Energetic
 Hour 0 57±21 61±25 59±24
 Hour 1 65±20 61±24 63±24
 Hour 2 60±24 62±22 58±25
 Hour 3 63±21 55±24 56±25
 Hour 4 60±23 54±24 54±24
Motivated
 Hour 0 62±21 62±22 61±24
 Hour 1 64±21 61±25 64±23
 Hour 2 63±20 62±21 59±22
 Hour 3 59±23 56±22 59±22
 Hour 4 61±21 53±23 55±24
Irritable
 Hour 0 19±18 22±22 20±21
 Hour 1 21±20 17±17 18±16
 Hour 2 18±18 18±23 21±17
 Hour 3 18±20 18±19 20±18
 Hour 4 19±16 24±21 18±18
Focused
 Hour 0 61±22 62±23 64±23
 Hour 1 66±23 64±24 66±24
 Hour 2 65±21 65±22 64±25
 Hour 3 63±25 56±25 58±24
 Hour 4 63±23 55±21 58±23
Jittery
 Hour 0 26±27 30±29 23±25*
 Hour 1 35±28 30±30 24±28*
 Hour 2 27±25 29±28 25±25*
 Hour 3 30±28 23±23 25±25*
 Hour 4 28±25 26±24 20±23*
Moody
 Hour 0 13±14 18±20 16±20
 Hour 1 16±16 19±20 13±15
 Hour 2 15±20 15±18 15±17
 Hour 3 15±16 16±17 16±18
 Hour 4 20±21 20±22 19±21

Values are mean±SD.

*

Condition effect (P=0.05); Values lower for Placebo than for Caffeine (P=0.02). No other differences of statistical significance were noted (P>0.05).