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. 2021 Oct 29;10(4):990–1004. doi: 10.1556/2006.2021.00072

Fig. 2.

Fig. 2.

Cue-induced craving evaluation results and main effect in gaming and food conditions

The subplot (A) shows the results of cue-induced craving evaluation. IGD and RGU subjects both reported higher game craving as well as food craving as compared with viewing of neutral pictures. Furthermore, IGD subjects showed lower food craving scores as compared with gaming craving scores. In addition, compared with RGU subjects, IGD subjects reported higher gaming craving during viewing of gaming pictures. The subplot (B) shows the main effect in gaming-food conditions in IGD. For the IGD group, compared with food cues, gaming cues elicited higher activations in the bilateral parahippocampus, left middle temporal gyrus (MTG) and right precuneus (voxel P < 0.001, uncorrected, in combination with cluster-level P < 0.05, FWE corrected). The subplot (C) shows main effect in gaming-food conditions in RGU subjects. For the RGU group, bilateral insula, bilateral cuneus, bilateral lentiform nucleus and left PCG showed lower activation during exposure to gaming as compared with food cues.

* indicates a significant difference.