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. 2021 Oct 29;10(4):990–1004. doi: 10.1556/2006.2021.00072

Table 2.

Regions showing differences in gaming-as compared with food-cue-induced activations in IGD and RGU subjects

Condition Region Number of voxels x, y, z a Max F Bab Hemispherec
IGD: Gaming > Food
Parahippocampus 75 30,−43,−1 5.32 19 R
53 −31,−45,−2 5.24 19 L
Superior occipital gyrus 126 −33,−77,29 5.41 19 L
424 36,−85,25 6.70 19 R
Middle temporal gyrus 99 −55,−52,14 5.87 39 L
Superior temporal gyrus 98 −65,−9,−2 5.45 21 L
Precuneus 420 16,−61,22 5.30 31 R
RGU: Gaming > Food
Posterior Cingulate 430 12,−54,20 6.60 31 R
Middle temporal gyrus 206 −59,−8,−6 6.06 21 L
185 45,−64,20 5.24 39 R
Precuneus 336 −33,−82,34 5.68 19 L
Medial frontal gyrus 64 −3,48,−13 5.02 11 L
RGU: Gaming < Food
Insula 144 32,−4,15 −7.97 13 R
160 −33,7,15 −5.16 13 L
Lentiform Nucleus 65 22,0,−2 −5.44 R
Cuneus 168 −16,−93,19 −5.56 18 L
55 12,−79,26 −5.27 18 R
Precentral Gyrus 282 −23,−21,53 −5.35 4 L
Postcentral Gyrus 67 28,−43,65 −5.11 5 R
Inferior parietal lobule 81 −38,−42,54 −4.38 40 L
Lingual gyrus 679 −3,−70,2 −6.86 18 L

The surviving clusters at P < 0.05, voxel P < 0.001, and voxel cluster threshold >26.

IGD: Internet gaming disorder; RGU: recreational game use.

a Peak Montreal Neurological Institute (MNI) coordinates.

b Brodmann's area.

c The activation area was on the right side (R) or the left side (L).