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. 2021 Dec 16;10(4):967–982. doi: 10.1556/2006.2021.00081

Table 5.

Summary of the hierarchical regression analysis for the variables that contributing to the severity of internet gaming disorder

I-GUESS score Effects of adverse childhood experiences on internet gaming addiction severity Effects of adverse childhood experiences and stress on internet gaming addiction severity
B S.E. β 95% C.I. B S.E. β 95% C.I.
Control variable
Constant 5.738 0.438 [ 4.879, 6.596 ] 5.309 0.427 [4.472, 6.146]
Age in years −0.103 0.028 −0.066*** [−0.158, 0.047] −0.203 0.028 −0.129*** [−0.258, 0.147]
Gender (0 = Male, 1 = Female) −2.112 0.119 −0.297*** [−2.345, 1.879] −2.215 0.116 −0.312*** [−2.442, 1.987]
Parents' attitude toward internet/smartphone use 0.049 0.046 0.018 [−0.041,0.140] 0.065 0.045 0.023 [−0.024, 0.153]
Number of preventive education experiences about internet/smartphone addiction −0.109 0.032 −0.054*** [−0.172, 0.046] −0.093 0.031 −0.046*** [−0.154, −0.03]
Number of cohabitants 0.065 0.066 0.016 [−0.065,0.195 ] 0.012 0.065 0.003 [−0.115, 0.140]
Economic status 0.234 0.073 0.054*** [ 0.090,0.378 ] 0.121 0.072 0.028* [−0.020, 0.262]
Academic achievement 0.419 0.059 0.127*** [ 0.303,0.535 ] 0.321 0.058 0.097*** [ 0.207, 0.434]
Independent variable
Adverse childhood experiences 0.510 0.056 0.148*** [ 0.401,0.620 ] 0.328 0.056 0.095*** [0.219, 0.437]
Mediator
Stress scale score 0.127 0.009 0.249*** [0.109, 0.144]
Model
R 2 0.140 0.189
adj R 2 0.138 0.187
F-value 68.283 86.614
P 0.00 0.00

Note: 1) B – unstandardized coefficients; 2) *P < 0.05, **P < 0.01, ***P < 0.001; 3) S.E. – standard error; 3) C.I. – confidence interval.