Table 2.
Results of multiple logistic regression analysis using presence/absence of gaming disorder serving as a dependent variablea)
| Item No. | IDb) | Question items | Yes by person without disorder | No by person without disorder | Yes by person with disorder | No by person with disorder | Adjusted odds ratio | 95% confidence interval |
| 1 | 4-A | Have you often been unable to stop gaming when you should have? | 69 | 205 | 42 | 9 | 28.2 | (0.75–1,063.9) |
| 2 | 5-A | Have you often played games for longer than intended before you started gaming? | 155 | 119 | 46 | 5 | 0.02 | (0.00–0.95) |
| 3 | 7-B | Have you noticed that you have significantly lost interest in important activities, such as sports, hobbies, or meetings with friends or relatives because of gaming? | 9 | 265 | 36 | 15 | 17.0 | (1.00–287.4) |
| 4 | 9-B | Is gaming the most important part of your daily life? | 3 | 271 | 26 | 25 | 667.2 | (7.71–57,767) |
| 5 | 16-C | Reduction in school or job performance | 37 | 237 | 36 | 15 | 47.3 | (1.46–1,533) |
| 6 | 21-C | Day/night reversal or a tendency towards day/night reversal (30 days or more during past 12 months) | 11 | 263 | 37 | 14 | 111.0 | (2.28–5,402) |
| 7 | 24-D | Have you continued gaming although you endangered your education or risked or lost your job because of gaming? | 8 | 266 | 42 | 9 | 45.5 | (1.17–1771) |
| 8 | 26-D | Have you continued gaming despite experiencing mental health problems caused by gaming, e.g. becoming depressed or anxious, or experiencing problems with sleeping? | 19 | 255 | 37 | 14 | 49.4 | (1.51–1,621) |
a) Adjusted for gender, age and presence/absence of job.
b) ID is the combination of the original number and the diagnostic category in Table 1.