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. 2021 Jul 6;10(2):263–280. doi: 10.1556/2006.2021.00041

Table 3.

Analysis for setting the cutoff level of the draft screening test

Gaming disorder (+) Gaming disorder (−) Sensitivity Specificity Positive predictive value Positive Likelihood ratio Youden Index
Yes No Yes No
8-item screening testa)
Analysis on combined subjectsc) ≥2 points 51 0 98 176 1.00 0.64 0.34 2.80 0.64
≥3 points 50 1 34 240 0.98 0.88 0.60 7.90 0.86
≥4 points 48 3 9 265 0.94 0.97 0.84 28.65 0.91
≥5 points 42 9 2 272 0.82 0.99 0.95 112.82 0.82
≥6 points 33 18 0 274 0.65 1.00 1.00 0.65
Analysis confined to the general population ≥2 points 7 0 98 176 1.00 0.64 0.07 2.80 0.64
≥3 points 7 0 34 240 1.00 0.88 0.17 8.06 0.88
≥4 points 6 1 9 265 0.86 0.97 0.40 26.10 0.82
≥5 points 2 5 2 272 0.29 0.99 0.50 39.14 0.28
≥6 points 0 7 0 274 0.00 1.00 0.00 0.00 0.00
9-item screening test (GAMES test)b)
Analysis on combined subjectsc) ≥3 points 51 0 61 213 1.00 0.78 0.46 4.49 0.78
≥4 points 51 0 22 252 1.00 0.92 0.70 12.45 0.92
≥5 points 50 1 5 269 0.98 0.98 0.91 53.73 0.96
≥6 points 46 5 2 272 0.90 0.99 0.96 123.57 0.89
≥7 points 39 12 0 274 0.76 1.00 1.00 0.76
Analysis confined to the general population ≥3 points 7 0 61 213 1.00 0.78 0.10 4.49 0.78
≥4 points 7 0 22 252 1.00 0.92 0.24 12.45 0.92
≥5 points 7 0 5 269 1.00 0.98 0.58 54.80 0.98
≥6 points 4 3 2 272 0.57 0.99 0.67 78.29 0.56
≥7 points 1 6 0 274 0.14 1.00 1.00 0.14

a) A screening test reflecting 4 key elements in the definition of gaming disorder.

b) A screening test including the time spent gaming on weekdays.

c) Combined subjects of the general population and treatment seekers.