Table 4.
Domain | Participants | Effect-sizes and 95% interval | Omnibus test | |||||
K | n | r | Ll | Ul | Q (df) | P-value | ||
Agreeableness | Gamers | 7 | 9,818 | −0.21 | −0.28 | −0.14 | 0.88 (1) | 0.35 |
General population | 3 | 3,175 | −0.14 | −0.26 | −0.02 | |||
Conscientiousness | Gamers | 6 | 9,480 | −0.29 | −0.34 | −0.23 | 1.01 (1) | 0.31 |
General population | 3 | 3,175 | −0.23 | −0.32 | −0.14 | |||
Openness to Experience | Gamers | 5 | 9,480 | −0.07 | −0.11 | −0.02 | 2.172 (1) | 0.14 |
General population | 3 | 3,175 | −0.002 | −0.072 | 0.069 | |||
Extraversion | Gamers | 8 | 10,746 | −0.12 | −0.17 | −0.08 | 0.07 (1) | 0.79 |
General population | 3 | 3,175 | −0.14 | −0.22 | −0.05 | |||
Neuroticism | Gamers | 8 | 12,015 | 0.18 | 0.11 | 0.25 | 1.82 (1) | 0.18 |
General population | 6 | 9,651 | 0.25 | 0.17 | 0.33 |