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. 2021 Aug 25;10(3):611–625. doi: 10.1556/2006.2021.00050

Table 4.

Pairwise omnibus moderator analyses comparing gamers versus general population

Domain Participants Effect-sizes and 95% interval Omnibus test
K n r Ll Ul Q (df) P-value
Agreeableness Gamers 7 9,818 −0.21 −0.28 −0.14 0.88 (1) 0.35
General population 3 3,175 −0.14 −0.26 −0.02
Conscientiousness Gamers 6 9,480 −0.29 −0.34 −0.23 1.01 (1) 0.31
General population 3 3,175 −0.23 −0.32 −0.14
Openness to Experience Gamers 5 9,480 −0.07 −0.11 −0.02 2.172 (1) 0.14
General population 3 3,175 −0.002 −0.072 0.069
Extraversion Gamers 8 10,746 −0.12 −0.17 −0.08 0.07 (1) 0.79
General population 3 3,175 −0.14 −0.22 −0.05
Neuroticism Gamers 8 12,015 0.18 0.11 0.25 1.82 (1) 0.18
General population 6 9,651 0.25 0.17 0.33