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. 2022 Apr 12;27(7):10207–10238. doi: 10.1007/s10639-022-11048-x

Table 7.

Platforms used in gamified educational interventions*

Citation Platforms
Zainuddin et al., 2020 Adapted gamification platforms: ClassDojo and ClassBadges, Ribbonhero of Microsoft Rain classroom, Quizbot, Duolingo Kahoot and Quizizz, Math Widgets, Google + CommunitiesiSpring Learn LMS learning management system: MOOCs (Coursera, Udacity, and edX), wiki platforms, moodle platforms or institutional LMS
Kalogiannakis et al., 2021 Pre-existed gamified platform: Kahoot, ClassDojo, Socrative, Quizziz, Zondle, and 3D GameLab
Dehghanzadeh et al., 2019 WordBricks, Duolingo, Kahoot, Babbel, Jeopardy, ClassDojo, Lifeline, Feelbot, Brainscap
Ekici, 2021 Moodle, Kahoot, Blackboard, Socrative, iSpring Learn LMS, The Minimum Learning Judgement System, VoiceTube, Quizziz, Khan Academy LMS, Electronic Book