Skip to main content
. 2022 Apr 12;27(7):10207–10238. doi: 10.1007/s10639-022-11048-x

Table 8.

Game elements used in gamified educational interventions*

Citations Game elements (the number of studies that used the element) and the number of articles using these elements in every citation
Huang et al., 2020 Points/experience (24), Leaderboards (23), Badges/awards (22), Competition (21 ), Responsive feedback (19), Advancement/levels (14), Quests/missions/modules (12), Collaboration (9), Avatars/customization (8), Timed activity (6), Performance graphs (6), Non-linear navigation (5), Adaptivity/personalization (5), Narrative/storytelling (5)
Zainuddin et al., 2020 Point (38), Leaderboard (33), Badges (33), Levels (21), Trophies (7), Avatars (6), Gift (5), Progress bar (5), ranking (5)
Indriasari et al., 2020 Points (27), Leaderboards (22), Badges (26), Progress Bar (5), Virtual Gift (5), Level (4), Mission/ Quest (2), Prize (1)
(Subhash & Cudney, 2018) Point, leaderboard, badge, level, feedback, collaboration, graphics, design (goals, rules, time limit, competition), narrative, freedom to fail, real reward, role play
Ortiz-Rojas et al., 2017 Badges (13), Leaderboard (10), Points (6), Levels (4), Ranking (4), Challenges (3), Trophies (3), Virtual Currency (1), Feedback (1), Hearts (1), Quests (1), Scoring (1), Achievements (1), Avatars (1), Awards (1)
Kim & Castelli, 2021 Badges 15, leaderboard 14, points 13, progress bar 5, Challenge2, levels 2, avatar2, goals 1, peer assessment 1 , storytelling1, prize1
Garcia et al., 2020 Feedback (29), Pontuation (29), Levels (25), Rewards (21), Goals (19), Cooperation (15), Narrative (15), Real time (8), Objective History (1)
Kalogiannakis et al., 2021 Competition (15), points (13), levels (12), Leaderboard (12), Progression (11), Badges (6), Time- pressure (5), Rewards (4), Cooperation (4), Storytelling (3), Quizzes (3), Avatar (3), Score (2), Story-based (2), Narrative (2), Challenges (2), Collaboration (2), Stats (1), Repeat-testing (1), Puzzle (1), prizes (1), Goals/objectives (1), Feedback (1)
Dehghanzadeh et al., 2019 Feedback (22), Challenge (12), Reward (11), Point (11), Leaderboard (8), Level (7), Time pressure (6), Progress bar (6), Badge (5), Score system (3), Like or dislike (3), Narration (2), Answer question (2), Quest (2), Story (2),Achievement (2), Avatar (2), Character system (2), Curiosity (2), Emoticon (1),Fantasy (1), Mission (1), Virtual credit(1), Medal (1), Performance graph (1), Use of social media (1), Warning signal (1), Wall (1), Control (1), Appreciation (1), Freedom to fail (1), Chatting with users (1), Message (1), User guidance (1), Status (1), Rule (1), Specific phrases (1), Competition (1), Uploading (1), Chunking(1), Correctness bar (1), Peer assessment (1), Error typing (1), Profile (1), New feed (1)
Van Gaalen et al., 2021 Scoring/Points (15),Competition (13), Rewards (7), Time (6), Teams (4), Levelling (3), Crossword puzzle (2), Spaced-learning (2), Social network (2), Surprise (2), Role playing (1), Avatar (1), curiosity (1), Progress (1), signposting (1) , Mystery character (1), Awards (1), Badges (1), Chance (1)
Alomari et al., 2019 Points (30), Badges (27), leaderboards (25), Levels (14), Progress bar (5), Challenge (4), Feedback (4), Achievement rewards (3), Avatars (3), Quests (2), Ranking (2), Rewards (2), Social engagement (1), Storyline (1), Thumbs –ups (1), Trophies (1), Win-state (1), Real gifts (1), Reputation (1), Narrative (1), Progressive levels (1), group competition (1), Comparisons (1), Constraints (1), Cards (1), Awards (1)
Ortiz et al., 2016 Combination (18), Badges (7), Leaderboard (2), Points (1), Challenge (1), Quests (1)
Ekici, 2021 Points (17), Badges (14), Leaderboard (8), Levels (2), Progress bar (1), Virtual coins (1), Virtual Objects (1), Rewards (1)
Manzano-León et al., 2021 Points (10), Narrative (8), Badges (7), Ranking (6), Rewards (6), Challenge (4), Prize (3), Levels (3), Playful activities (2), Tasks (2), Events (1), Roles (1), Feedback (1), Choices (1), Competition (1), Achievements (1)
Tenório et al., 2018 Badges (9), Points (8), Leaderboard (6), Level (5), Avatar image (4), Teams (4), Avatar in 3D (3), Social Graph (3),Virtual Goods (2)
Bai et al., 2020 Badges + leaderboard/rank + points (8), Badges + leaderboard/rank + levels/unlock + points (6), Badges + points (4), Points (3), Badges + levels/unlock + points (3), Avatar+leaderboard/rank+levels/unlock +points+progress bar+team (collaboration, competition) (3)
Bai et al., 2019 Badges + leaderboard/rank + level/unlock + points: (4), Badges + leaderboard/rank + points (2), Badges + points + progress bar (1), Badges + leaderboard/rank + level/unlock + progress bar (1), Badges + leaderboard/rank + level/unlock (1), Badges (1), Badges + leaderboard/rank (1), Level/rank + points (1), Avatar + badges + leaderboard/rank + level/unlock + points + word notification (1)

* The numbers in the table refer to the number of articles with this situation in each systematic or meta-analysis(Citation)