TABLE 3.
Physical-cognitive training: Endurance effort and/or muscular resistance exercises + cognitive-demanding virtual environment | Motor-cognitive training: Complex motor skills + cognitive-demanding virtual environment | Multi-domain training: Endurance effort and/or muscular resistance exercises + complex motor skills + cognitive-demanding virtual environment | |||
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Sequential | Conventional training program (Park and Yim, 2016) | Rowing on Kayak in a virtual reality environment. Water training simulated. Moving kayaks were directly filmed in a river and a lake. The subjects exercised by paddling according to watch the actions performed by the 3-D images on the screen (Park and Yim, 2016). | Conventional motor training program (Kayama et al., 2014). Conventional functional fitness exercises: marching in place, step touches, stepping on pads, and squats. |
Microsoft Kinect motion capture device – A new game consisting of Dual-Task Tai-Chi tasks (Kayama et al., 2014). Xbox Kinect V2 sensor. Five customized exergames (i.e., “Grape Stomping,” “Rabelos,” “Exermusic,” “Toboggan,” “Ride,” and “Exerpong”) which cover aerobic training, muscular resistance exercises and balance control exercises (Gouveia et al., 2021). |
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Simultaneous | Stationary bike + virtual reality tour or high cognitive-demanding game (collecting coins through spatial navigation in the virtual landscape) (Anderson-Hanley et al., 2012; Barcelos et al., 2015) | Virtual Fruit Ninja game. Equipped with a sword, the player must slice fruits while carefully avoiding the bombs (Huang, 2020). Interactive step training incorporating a modified version of DDR training and a choice reaction time task (Schoene et al., 2015) Microsoft Xbox Kinect. Balance exergames (i.e., walking, stepping, weight shifting) and strength exercises based on the Weight-bearing Exercise for Better Balance (WEBB) program (Gschwind et al., 2015). Virtual Dancing Game combining an attention demanding cognitive task with a motor coordination task (Eggenberger et al., 2015, 2016; Schättin et al., 2016) “Active@Home.” A technology-based game to train strength, balance and cognition through Tai Chi-inspired exercises, dancing, and step-based cognitive games (Adcock et al., 2020). Nintendo Wii. Sports games (Tennis, Baseball, Bowling, and Boxing) (Carrasco et al., 2019). Multi-tasking-based Virtual Reality motion video game – “Whac-A-Mole” game. The players to move all limbs to feed animals as they emerge from their holes (Li et al., 2020) |
Nintendo Wii. Wii Sports, Wii Fit and Mario & Sonic on Olympic Games (Maillot et al., 2012). Konami Dance Dance Revolution, consisting of stepping coordinated movements and aerobic training (Chuang et al., 2015). Microsoft Xbox 360 Kinect. Multi-domain video exergame training combining endurance, coordination, strength as well as demands on cognitive processing (Ordnung et al., 2017). Microsoft Xbox Kinect. Sport Ultimate Games (Bowling, Boxing, Skiing, Soccer, Table Tennis, Tennis, and Track and Field), together with “mini games” of shorter duration (<1 min) (e.g., Pin Rush, Target Kick, Super Saver, Body Ball, and Paddle Panic) (Guimarães et al., 2018; Htut et al., 2018). Microsoft Xbox Kinect. Kinect Adventures games stimulating fast movements and center of gravity control, through multidirectional steps, squats, jumps, coordinated movements of the upper and lower limbs, and trunk movements in three planes. The games also include fast decision making, environmental monitoring, inhibition of responses, and divided attention (Bacha et al., 2018). Interactive lab-customized exergame (EMAT). A ladder-type, three-by-three grid-type, and circle type mat exergame with simultaneous cognitive–physical training (Peng et al., 2020). Microsoft Xbox Kinect. “Your Shape Fitness” games: strength exercises (squats and lunges), balance and cardiorespiratory exercises (boxing and lateral and antero-posterior displacements) (Moreira et al., 2021). Xbox Kinect V2 sensor. Five customized exergames (i.e., “Grape Stomping,” “Rabelos,” “Exermusic,” “Toboggan,” “Ride,” and “Exerpong”) which cover aerobic training, muscular resistance exercises and balance control exercises (Gouveia et al., 2021). |
The corresponding studies and the exergames utilized are listed.