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. 2022 Apr 11;19(8):4598. doi: 10.3390/ijerph19084598

Table 1.

An overview of registration on criteria, categories, and variables.

Criteria Categories Variables Description
(1) Kind of activity I: You and the ball (1) Training alone with the ball All kinds of activity when you are alone with the ball, e.g., technique, tricking the ball, etc.
II: Playing together with someone (2) Playing with goals All kind of playing with someone with goals involved in the exercise. No opposing players or team.
(3) Playing without goals All kind of playing with someone without goals, e.g., passes and receiving exercises. No opposing players/team.
III: Play against each other (4) Small group game with goals Play against an opposing team ≤ 5 to 5, with goals.
(5) Small group game without goals Playing against an opposing team ≤ 5 to 5, without goals.
(6) Big group game with goals Play against an opposing team ≥ 6 against 5, with goals.
(7) Big group game without goals Play against an opposing team ≥ 6 against 5, without goals.
IV: Other activity (8) All activities without ball Strength training, running exercise, stretching, playing, relay activity, etc.
V: Breaks (9) Breaks No movement (in seconds) between exercises (e.g., water break, waiting for trainers to explain or start a new exercise, etc.).
(2) Variability VI: Ball touches (10) Ball touches Total number of ball touches.
VII: Ball variables (11) Ball transport Number of continuous ball touches ≥ 4 touches in a row.
(12) Ball receiving Number of 1–3 ball touches in receiving sequence.
(13) Ball passes Number of 1–3 ball touches in passes sequence.
(14) Finishing on goal Number of attacks on goal (shot and heading).
(15) Other ball touches Number of other types of ball touches, such as clearances, throw-in, ball restarts, etc.
VIII: 1:1 situations (16) 1:1 situations Number of all 1:1 situations in attack and defense.
(17) Challenge in 1:1 situations Number of all the times they choose to challenge and try to pass a player in 1:1 situations.
(3) Intensity IX: Activity time (18) Activity time All kinds of movement in training at maximum running speed (sprint), jogging and walking.
X: Break time (19) Total break time Players stand still without moving. Total breaks during the exercise and between exercises (e.g., waiting to be involved/or self-involved in the exercise, water break, waiting for trainers to explain next drill, provides feedback, start a new exercise, etc.)
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