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. 2022 Apr 22;81(26):37763–37779. doi: 10.1007/s11042-022-12807-1

Table 2.

List of previous research works

Authors Mathematical model Coefficient Video Telephony Online game
a b c d e f Objective Subjective Objective Subjective
Dwyer & Finn [15] MOSTF2 G-model1 = a·Delay + b·Jitter + c (1) −1.2 × 10−3 −1.3 × 10−2 4.15
MOSTF2 G-model2 = a·Delay+b·(Jitter)2 + c (2) −1.3 × 10−3 −1.3 × 10−4 3.98
ITU-T [24] MOSAdiovisual-G.1070 = a∙MOSAudio + b∙MOSVideo + c∙MOSAudio∙MOSVideo + d (3) −32.55 × 10−2 33.09 × 10−2 14.94 × 10−2 54.57 × 10−2
Hands [19] MOSAudiovisual-H1 = a∙MOSAudio∙MOSVideo + b (4) 0.17 1.15
MOSAudiovisual-H2 = a∙MOSVideo + b∙MOSAudio∙MOSVideo + c (5) 0.25 0.15 0.95
Winkler & Faller [49] MOSAudiovisual-WF1 = a∙MOSAudio∙MOSVideo + b (6) 1.03 × 10−1 1.98
MOSAudiovisual-WF2 = a∙MOSAudio + b∙MOSVideo + c (7) 4.56 × 10−1 0.77 −1.51
Belmudez & Moller [8] MOSAudiovisual-BM1 = a∙MOSAudio + b∙MOSVideo + c∙MOSAudio∙MOSVideo + d (8) 5.84 × 10−1 3.57 × 10−1 1.30 × 10−3 1.27 × 10−1
MOSAudiovisual-BM2 = a∙MOSAudio + b∙MOSVideo + c∙MOSAudio∙MOSVideo + d (9) 0.03 7.90 × 10−2 1.23 × 10−1 13.74 × 10−1
Pornpongtechavanich & Daengsi [35] MOSAudiovisual-PD = a∙MOSAudio + b∙MOSVideo (10) 0.65 0.35