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. 2022 Mar 29;8(4):91. doi: 10.3390/jimaging8040091
AR Augmented Reality
ARI Augmented Reality Immersion
DV Dependent Variable
GEQ Game Engagement Questionnaire
IEQ Immersive Experience Questionnaire
IV Independent Variable
PENS Player Experience of Need Satisfaction
RPG Role-Playing Game
UES User Engagement Scale
VR Virtual Reality
UI User Interface