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. 2022 Apr 7;10(2):e30196. doi: 10.2196/30196

Table 6.

Scoresa in round 1.

Tasks Mean (SD) CVb
Oral expression therapy

Read and repeat task: syllabic 4.13 (0.99) 0.24c
Read and repeat task: single characters, including the 150 most commonly used Chinese characters 4.60 (0.91) 0.20d
Read and repeat task: some phrases, including categories of digital, fruit, animals, vegetables, transportation, kitchen supplies, daily necessities, body parts, food, address, location, and sports 5 (0) 0.00
Read and repeat task: sentences, including proverbs and daily expressions 4.87 (0.35) 0.07
Answering some questions related to everyday life 4.80 (0.56) 0.12
Auditory comprehension therapy

Listening and matching: included digital, color, pictures, and words 4.93 (0.26) 0.05
Yes-no questions 4.93 (0.26) 0.05
Listening to the passage and answering questions 4.73 (0.46) 0.10
Cognition therapy

Attention training 4.27 (0.80) 0.19
Memory training 4.13 (0.74) 0.18
Reasoning and problem solving 4.47 (0.83) 0.19
Naming therapy

Picture naming 4.93 (0.26) 0.05
Naming with verbs, nouns, and adjectives 4.33 (0.90) 0.21c
Naming a list of items with the exact nature 4.93 (0.26) 0.05
Arithmetic therapy

Addition, subtraction, multiplication, and division 4.27 (1.16) 0.27c
Comprehensive application

Supermarket task: A computer-generated virtual customer purchases goods. The patient has to pick items, count the total amount of money that the virtual customer has selected, and return the change. 4.80 (0.56) 0.12
Interview task: The patient plays the role of a job seeker. A computer-generated virtual interviewer asks questions about the patient’s personal information (eg, name, gender, age, nationality, education level, birth date, height, weight, specialty, address, and family members) and assesses their language skills by reading text and describing pictures. 4.73 (0.59) 0.13
Bedroom task: The patient plays the role of a mother. By communicating with the computer-generated virtual daughter, the patient selects clothes for the virtual daughter according to the weather conditions and discusses breakfast and what to choose for dinner and the kind of transportation to use. 4.80 (0.56) 0.12
Ordering task: The patient acts like a customer to order in a virtual restaurant; communicates with a virtual server synthesized by the computer; requests a certain number of dishes, desserts, cakes, and drinks; and completes the payment. 4.80 (0.41) 0.09
Park task: By buying tickets, paying, and asking for directions in the virtual ticket office, together with a computer-generated virtual friend, the patient enters a virtual park. The patient and the virtual friend communicate with each other about the scene. 4.80 (0.41) 0.09

aLikert scale: 1, not important; 2, somewhat important; 3, moderately important; 4 = important; and 5, very important.

bCV: coefficient of variation.

cCV>0.2.

dDeleted on the recommendations of the 2 panel members.