Table 4.
Generative Adversarial Network models | Game-theoretic models/concepts used | References |
---|---|---|
Deep learning model | Two-person sequential non-cooperative Stackelberg game, Stochastic payoff functions | [16] |
GAN | Two-player zero-sum game | [41] |
Mixed Nash equilibrium | [56] | |
Minimax game model | [129] | |
Boundary equilibrium | [9] | |
Local Nash equilibrium | [98] | |
Nash equilibrium | [29] | |
GANG | A finitely long zero-sum game, Resource-bounded best responses (RBBRs), source bounded Nash Equilibrium (RB-NE) | [97] |
Triple-GAN | Two-player games | [18] |
GraphGAN | Minimax game | [133] |
GAP | Minimax game | [58] |
MIX+GAN | Approximate pure equilibrium | [5] |
GraphSGAN | Expected equilibrium | [25] |