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. 2022 Apr 13;6(4):e29846. doi: 10.2196/29846

Table 2.

Phase 1 workshop content.

Participant group Workshop 1 Workshop 2 Workshop 3
Parents
  • Introductions and aim for the workshop

  • Warm-up exercise

  • Explanation of the project

  • Discussion on (1) the treatment itself, (2) how they would use internet-based version, and (3) therapist support: what and how

  • MoSCoWa card-sorting task for functions

  • Rapid visual prototyping of top 1 or 2 functions

  • Introductions and aim for the workshop

  • Warm-up exercise

  • Talk through user journey using initial prototype

  • Feedback (PCUQb) on initial prototype

  • Group discussion on initial prototype

  • Rapid visual prototyping of areas identified for improvement


  • Introductions and aim for the workshop

  • Warm-up exercise

  • Talk through user journey using revised prototype

  • Feedback (PCUQ) on revised prototype

  • Group discussion on revised prototype

  • Read through and discussion of excerpt of treatment content

  • Feedback on plans for child app


Children
  • Introductions and design own name badge

  • Explanation of the project

  • Warm-up game

  • Draw favorite superhero or character

  • Discussion of (1) what the character would be scared of, (2) how they would face fears, (3) where they would live, and (4) rewards for facing fears

  • Introductions and design own name badge

  • Recap of the project

  • Warm-up game

  • Feedback (PCUQ) on game visuals: (1) character type, (2) environment, and (3) style

  • Feedback (PCUQ) on existing game types: (1) story-led games, (2) minigames, and (3) virtual toy

  • Introductions and design own name badge

  • Recap of the project

  • Talk through concept of the game and initial designs

  • Feedback (PCUQ) on mock-up game: (1) character, (2) home screen, (3) dress-up game, (4) challenges, and (5) minigames

Clinicians
  • Introductions and aim for the workshop

  • Warm-up exercise

  • Explanation of the project

  • Discussion on (1) concerns and positive aspects about providing the treatment via the internet, (2) issues in the face-to-face treatment, (3) clinician involvement in the internet-based treatment, and (4) digital tools currently used

  • MoSCoW card-sorting task for functions

  • Rapid visual prototyping of top 1 or 2 functions

  • Introductions and aim for the workshop

  • Warm-up exercise

  • Talk through user journey using initial prototype

  • Feedback (PCUQ) on initial prototype

  • Group discussion on initial prototype

  • Rapid visual prototyping of areas identified for improvement


  • Introductions and aim for the workshop

  • Warm-up exercise

  • Talk through user journey using revised prototype

  • Feedback (PCUQ) on revised prototype

  • Group discussion on revised prototype

  • Read through and discussion of excerpt of treatment content

  • Feedback on plans for child app


aMoSCoW: Must have, Should Have, Could Have, Won’t Have.

bPCUQ: Program Content and Usability Questionnaire.