Table 3.
Outcomes | Case 1 | Case 2 | |||
|
Session 1 | Highest | Session 1 | Highest | |
Games targeting motor training | |||||
|
Session arm repetitions | 75 | 504 | 122 | 957 |
|
Repetitions per minute | 5 | 18 | 8 | 29 |
|
Session grasps | 50 | 220 | 108 | 224 |
|
Grasps per minute | 3 | 7 | 7 | 7 |
|
Finger extensions | 10 | 198 | 62 | 179 |
|
Extensions per minute | <1 | 6 | 4 | 6 |
Games targeting cognitive training | |||||
|
Game average difficulty (per session) | 1.5 | 3.5 | 1.5 | 2.9 |
|
Cognitive training time (minutes per session) | 16 | 34 | 16 | 33 |
aReprinted by permission of Bright Cloud International.