Table 4.
Covariates | B | SE of B | p | Odds ratio | |
---|---|---|---|---|---|
Class 2 | Intercept | -4.777 | 0.534 | 0.000 | |
Age | 0.241 | 0.320 | 0.452 | 1.272 | |
Gender | 1.405 | 0.382 | 0.000 | 4.076 | |
PSU | 1.375 | 0.364 | 0.000 | 3.953 | |
Depression | 1.473 | 0.402 | 0.000 | 4.361 | |
Anxiety | 0.012 | 0.454 | 0.978 | 1.012 | |
Stress | 0.450 | 0.371 | 0.225 | 1.569 | |
Class 3 | Intercept | -0.835 | 0.146 | 0.000 | |
Age | 0.221 | 0.138 | 0.108 | 1.248 | |
Gender | 0.517 | 0.138 | 0.000 | 1.678 | |
PSU | 1.138 | 0.143 | 0.000 | 3.120 | |
Depression | 0.383 | 0.192 | 0.046 | 1.466 | |
Anxiety | 0.172 | 0.177 | 0.332 | 1.188 | |
Stress | -0.234 | 0.204 | 0.251 | 0.791 | |
Class 4 | Intercept | -3.065 | 0.239 | 0.000 | |
Age | -0.129 | 0.178 | 0.468 | 0.879 | |
Gender | 1.452 | 0.188 | 0.000 | 4.273 | |
PSU | 2.043 | 0.195 | 0.000 | 7.714 | |
Depression | 0.802 | 0.230 | 0.000 | 2.230 | |
Anxiety | 0.430 | 0.218 | 0.048 | 1.537 | |
Stress | 0.134 | 0.229 | 0.558 | 1.143 |
Note. Class 2 = Addictive gamers; Class 3 = Occasional gamers; Class 4 = Problematic gamers; Reference group: Class 1 = Normative gamers; Statistically significant: p < .05