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. 2022 May 5;17(5):e0266571. doi: 10.1371/journal.pone.0266571

Table 3. Multivariate logistic regression results with demographic and psychological variables as predictors of past-month skin betting.

Advertisements
Esports skin betting vs not (ref. = not)
Qualtrics
Esports skin betting vs not (ref. = not)
Variables B S.E. Z p Odds Ratio [95% CI] B S.E. Z p Odds Ratio [95% CI]
Age (in years) -.05 .05 -.99 .324 .95 [.86,1.05] .18 .08 2.35 .020 1.20 [1.03,1.40]
Gender -.17 .19 -.92 .359 .84 [.58,1.22] .30 .26 1.17 .240 1.35 [.82,2.23]
ATSI .78 .18 4.25 < .001 2.19 [1.52,3.14] .53 .33 1.57 .116 1.69 [.88,3.26]
Parents living together .27 .18 1.57 .117 1.32 [.93,1.87] .06 .29 .20 .844 1.06 [.61,1.85]
Wellbeing -.05 .03 -1.63 .104 .95 [.90,1.01] -.09 .06 -1.41 .157 .92 [.81,1.04]
Impulsiveness .07 .02 3.06 .002 1.07 [1.03,1.13] -.01 .03 -.48 .631 .99 [.93,1.05]
Problematic gaming .30 .18 1.70 .089 1.35 [.95,1.91] .79 .25 3.11 .002 2.21 [1.34,3.63]
Played esports game .43 .18 2.39 .017 1.53 [1.08,2.18] 1.09 .28 3.93 < .001 2.96 [1.72,5.09]
Watched esports .66 .18 3.65 < .001 1.94 [1.36,2.78] .62 .28 2.21 .027 1.86 [1.07,3.24]
Competed in esports 1.53 .35 4.47 < .001 4.60 [2.36,8.98] 1.61 .31 5.14 < .001 5.01 [2.71,9.27]
Intercept -2.65 .96 -2.76 .006 .07 [.01,0.46] -5.00 1.49 -3.35 < .001 .01 [.004,.13]

ATSI = Aboriginal and/or Torres Strait Islander. Age, Wellbeing, and Impulsiveness were measured on a continuous scale. All other variables were treated as categorical with the reference groups = No for Parents Living Together, Paid Job, Internet Gaming Disorder, Played esports, Watched esports, and Competed in esports. Other reference groups are Gender = Female and Indigenous = Non-Indigenous. Advertisements sample model fit: AIC = 854; R2 McF = .17. Qualtrics sample model fit: AIC = 520; R2 McF = .25.