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. Author manuscript; available in PMC: 2022 May 6.
Published in final edited form as: Hum Behav Emerg Technol. 2019 Jun 21;2(1):50–60. doi: 10.1002/hbe2.154

TABLE 3.

Prevalence and item-response probabilities for 4-class model of frequent technology and interactive social media use (n = 26,348)

Latent class prevalences Latent classes
Constant users
Interactive users
Television watchers
Infrequent users
9.87% n = 2,645
21.06% n = 5,209
14.25% n = 3,185
54.82% n = 15,308
Indicators Sample proportion Item-response probabilities
Watch television for 3+ hr on an average weekday 0.30 0.82 0.14 0.78 0.15

Watch television for 7+ hr in an average weekend 0.18 0.62 0.02 0.76 0.02

Play video games for 10+ hr per week 0.30 0.69 0.49 0.32 0.15

Text for 10+ hr per week 0.31 0.95 0.80 0.13 0.06

Talk on phone for 3+ hr per week 0.25 0.72 0.56 0.14 0.08

Video chat for 3+ hr per week 0.20 0.48 0.38 0.11 0.08

Visit social networking sites for 10+ hr per week 0.27 0.86 0.69 0.14 0.04