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. 2022 Mar 10;40(5):335–340. doi: 10.1097/CIN.0000000000000902

Table 3.

Students' Opinions and Suggestions on Diabetes Nursing Course Supported by Animation and Gamification

Positive Opinions Negative Opinions Suggestions
Teaching method “Diabetes, which is an important health problem, was gamified in a very entertaining and educational way and it's being supported by animations made it easy for us to understand.”
“It was really a fun, effective, unusual training.”
“It was nice and so much fun. We learned while having fun. I wish every lesson could be like this. A suitable education for the generation Z.”
“It is difficult to follow, and I can't concentrate on education because the Internet may be cut off.” “There could have been more test questions and animations could have been shorter.”
Digital education materials “The animations were very colorful and interesting.”
“The most effective materials were used for our learning during the Covid-19 period. It was beautiful and enjoyable.”
“My favorite thing was to watch the animation and play with the Kahoot! app. I really, really liked it. I didn't even realize how the time passed in the classroom.”
“The subject was explained with a very nice animation using understandable language. We reinforced our knowledge by competing while playing the game (Kahoot!).”
“It was very catchy and fun.”
“They sometimes had a hard time focusing because the animations were long and suggested that they could be shorter.”

Em dash (—) means there is no negative opinion.