Table 3.
Positive Opinions | Negative Opinions | Suggestions | |
---|---|---|---|
Teaching method | “Diabetes, which is an important health problem, was gamified in a very entertaining and educational way and it's being supported by animations made it easy for us to understand.” “It was really a fun, effective, unusual training.” “It was nice and so much fun. We learned while having fun. I wish every lesson could be like this. A suitable education for the generation Z.” |
“It is difficult to follow, and I can't concentrate on education because the Internet may be cut off.” | “There could have been more test questions and animations could have been shorter.” |
Digital education materials | “The animations were very colorful and interesting.” “The most effective materials were used for our learning during the Covid-19 period. It was beautiful and enjoyable.” “My favorite thing was to watch the animation and play with the Kahoot! app. I really, really liked it. I didn't even realize how the time passed in the classroom.” “The subject was explained with a very nice animation using understandable language. We reinforced our knowledge by competing while playing the game (Kahoot!).” “It was very catchy and fun.” |
— | “They sometimes had a hard time focusing because the animations were long and suggested that they could be shorter.” |
Em dash (—) means there is no negative opinion.