| 4G | 4th Generation Mobile Networks |
| 5G | 5th Generation Mobile Networks |
| BS | Base Station |
| MBS | Macro Base Station |
| SBS | Small Base Station |
| UAV | Unmanned Aerial Vehicle |
| EE | Energy Efficiency |
| D2D | Device-to-Device |
| HetNets | Heterogeneous Networks |
| QoE | Quality of Experience |
| QoS | Quality of Service |
| IoT | Internet of Thing |
| HPPP | Homogeneous Poisson Point Process |
| LoS | Line-of-Sight |
| NLoS | Non-Line-of-Sight |
| SNR | Signal-to-Noise Ratio |
| SC | Spectral Clustering |
| MOS | Mean Opinion Score |
| CFG | Coalition Formation Game |
| CO-CFG | Cooperation-Order-based Coalition Formation Game |
| PO-CFG | Pareto-Order-based Coalition Formation Game |
| SO-CFG | Selfish-Order-based Coalition Formation Game |
| NE | Nash Equilibrium |
| EPG | Exact Potential Game |