Skip to main content
. 2022 May 10;10(2):e34402. doi: 10.2196/34402

Table 1.

Characteristics of the included studies.

Authors Country Design Participants, N (number of female participants) Population Duration of the intervention VRa device and application Type of VR Outcome measurements
Alemanno et al [62] Italy QEb 20 (11) Adults with chronic low back pain 1 hour per session for 12 sessions over 4-6 weeks VR Rehabilitation System, Khymeia, Italy Nonimmersive Roland and Morris Disability Questionnaire, Repetition Index, SF-36 Short Form Health Survey, NRSc Pain, McGill Pain Questionnaire, Brief Pain Inventory, Beck Depression Inventory, and neuropsychological evaluations
Amin et al [44] Canada RCTd 30 (13) Adult patients with chronic pain 2×10 minutes Oculus Rift DK2 and a Cardboard VR to play InMind Immersive Present and retroactive pain intensity
Botella et al [55] Spain QE 6 (6) Adult patients with fibromyalgia 7 weeks with ten 2-hour sessions: sessions 1 through 6 were delivered twice a week for 3 weeks, whereas sessions 7 through 10 were delivered weekly for 4 weeks 2 PCs, a large projection screen, 2 projectors, a wireless pad, and a speaker system. Application used: EMMAe World Nonimmersive Beck Depression Inventory II, Positive and Negative Affect Schedule, Chronic Pain Coping Inventory, Fibromyalgia Impact Questionnaire, and VR Satisfaction Scale
Brown et al [63] United States RCT 45 (27) Adults with chronic low back pain, receiving spinal injections One 5-minute session VR immersive format in the Oculus GoÒ headset Immersive Anxiety thermometer, NRS pain, Patient-Reported Outcomes Measurement Information System, Modified Oswestry Disability Index, and VR Symptom Questionnaire
Chau et al [73] United States CSf 8 (7) Upper limb complex regional pain syndrome (adults and 1 adolescent) 10 sessions (1-3 per week) with 45-60 minutes each session HTC Vive VR System (virtual 3D kitchen environment) Immersive Short Form McGill Pain Questionnaire, VASg, Wong-Baker Faces Scale, and Subjective feedback
Collado-Mateo et al [56] Spain RCT 83 (83) Adult patients with fibromyalgia Twice a week for 1 hour per session over 8 weeks An exergame called VirtualEx-FM based on Microsoft Kinect Nonimmersive Timed up and go test, functional reach, Clinical Test of Sensory Integration of Balance, fear of falling using VAS
Darnall et al [81] United States RCT 88 (NDh) Adults with chronic nonmalignant low back pain or fibromyalgia 21 days Oculus Go VR Headset (visual biofeedback in relaxation training) Immersive Defense and Veterans Pain Rating Scale; pain interference on activity, mood, sleep, and stress; pain catastrophizing scale; pain self-efficacy; global impression of change; satisfaction with treatment; and motion sickness and nausea
Fowler et al [45] United States QE 16 (3) Veterans with chronic pain 19-day program with 20 minutes per VR session Oculus Rift and Samsung Oculus Gear VR Immersive VR feasibility, Pain Outcomes Questionnaire-VA, Fear of Daily Activities, questionnaire for kinesiophobia, Pain Catastrophizing Scale, and patient-specific functional scale
Garcia-Palacios et al [57] Spain RCT 61 (61) Adults with fibromyalgia Six 2-hour group sessions delivered twice a week 2 PC computers with an EMMA VR environment Nonimmersive Fibromyalgia Impact Questionnaire, Brief Pain Inventory, Chronic Pain Coping Inventory, Beck Depression Inventory II, Quality of Life Index, and acceptability and satisfaction
Garrett et al [46] Canada CS 8 (6) Adults with chronic pain conditions 1 month with 12 sessions of 30 minutes each Oculus Rift DK2 1100 field of view stereoscopic HMDi Immersive NRS pain, Brief Pain Inventory, Self-Administered Leeds Assessment of Neuropathic Symptoms and Signs, cybersickness, and individual interviews
Griffin et al [80] United States QE 17 (13) Pediatric patients with chronic pain 1-8 sessions of 30 minutes (once a week) HTC Vive VR system Immersive Presence, child daily questionnaire, and interviews
Gromala et al [47] Canada RCT 13 (7) Adult patients with chronic pain 1 moment Technology’s DeepStream VR with virtual meditative walk Immersive NRS pain
Guarino et al [48] Italy CS 11 (8) Adult patients with chronic pain 8 VR sessions of 30 minutes, 2 times a week VR scenarios were run in a PC, and the environments were visualized on a monitor Nonimmersive McGill Pain Questionnaire, Brief Pain Inventory Severity and Interference, State trait Anxiety Inventory, Beck Depression Inventory, VAS, and subjective units of distress scales
Harvie et al [68] Australia CS 12 (3) Adults with chronic neck pain 36-70 days with 10 minutes of VR twice a day Samsung Gear VR system with Motor Offset Visual Illusion Immersive Pain threshold and NRS pain
Herrero et al [58] Spain QE 40 (40) Adults with fibromyalgia 3 sessions of 20 minutes each 2 PC computers, a 3.4-m screen made of reflective material, 2 projectors, and a Dolby 7.1 surround sound audio system with EMMA Nonimmersive Mood State, NRS pain, NRS fatigue, NRS motivation, NRS self-efficacy, and NRS of several emotions (joy, sadness, anger, surprise, anxiety, calmness, and vigor/energy)
House et al [82] United States QE 12 (12) Adults with persistent pain in shoulder and arm following postsurgical breast cancer 20-50 minutes twice week for 8 weeks BrightArm Duo technology with 3D custom integrative rehabilitation games Nonimmersive NRS pain, upper limb range of motion, Beck Depression Inventory II, Neurophysiological Assessment Battery, Revised Hopkins Verbal Learning Test, Revised Brief Visuospatial Memory Test, and Trail Making Test
Jin et al [49] Canada RCT 20 (16) Adults with chronic pain 1 moment, 35-45 minutes per participant with 10-minute VR Oculus Rift DK2 with Cryoslide game Immersive Pain intensity (VAS) and distraction
Jones et al [50] United States QE 30 (20) Adults with chronic pain conditions Single 5-minute exposure to VR Oculus rift DK2 and Deepstream VR with cool! Immersive NRS pain, engagement, and side effects
Matamala-Gomez et al [74] Spain QE 19 (14) Adults with neuropathic chronic pain in the upper limb Single session of 55 minutes HMD rift development kit 2, Oculus Immersive Ownership, agency, mental representation, NRS pain, and VR questionnaire
Matheve et al [64] Belgium RCT 84 (54) Adults with chronic low back pain 2×2 minutes with 30 seconds of rest in between Valedo Pro, Hocom Nonimmersive NRS pain, Roland and Morris Disability Questionnaire, Pain Catastrophizing Scale, Tampa Scale for Kinesiophobia, pain intensity, time spent thinking about pain, and pelvic tilts
Monteiro et al [65] Portugal RCT 34 (34) Adults with chronic low back pain 8 weeks with sessions 3 times a week for 90 minutes Nintendo Wii motion and Wii balance board Nonimmersive NRS pain, balance, sit-to-stand test, and profile of mood states
Mortensen et al [59] Denmark QE 15 (15) Adults with fibromyalgia 15 sessions of 30 minutes Motion-controlled video games, Wii, Ps3, and Xbox Kinect Nonimmersive Pain VAS, Brief Fatigue Inventory, Activities of Daily Life Questionnaire, test of playfulness, and interviews
Mouraux et al [76] United States and Belgium QE 22 (12) Adults with chronic neuropathic pain in unilateral upper extremity 5 sessions of 20 minutes over 1 week 3D augmented reality system with a 3D display (Kit Nvidia 3D Vision) and 3D camera (Xbox 360 Kinect) Nonimmersive Pain VAS, McGill Pain Questionnaire, and Douleur Neuropathique 4 Questions
Ortiz-Catalan et al [77] Sweden and Slovenia QE 14 (ND) Adults with chronic intractable phantom limb pain Twice per week, 12 sessions of 2 hours each Neuromotus and Integrum AB Nonimmersive NRS intensity, frequency, duration, and quality of phantom limb pain; Pain Rating Index Scale; Short form of McGill questionnaire; and interviews
Pamment and Aspell [51] United Kingdom QE 18 (12) Adults with chronic pain 4 conditions, each lasting 2 minutes HMD (WRAP 1200, Vuzix) connected to a video camera Immersive McGill Pain Questionnaire and illusion and control questions
Phoon Nguyen et al [83] Australia QE 9 (7) Adults with burning mouth syndrome 1 session of 3 experimental conditions of 1 minute each MIRAGE-mediated reality system; computer screen displaying live digitally manipulated video feed of their own face Nonimmersive Pain VAS, Wong-Baker Faces Pain Rating Scale, and VAS burning pain/sensation
Rezaei et al [69] Iran RCT 44 (ND) Adults with chronic neck pain 8 training sessions over 4 weeks with 21 minutes each Cervigame head mouse extreme Nonimmersive Pain VAS, Neck Disability Index, and Y-balance test
Rutledge et al [78] United States QE 14 (1) Adults with phantom limb pain 57 treatment sessions with 40-60 minutes per session VR treatment based on mirror therapy with an Oculus Rift Headset Immersive Phantom Limb Pain Questionnaire, Trinity Amputation and Prosthetic Experience Scale-Short Form-12, Patient Health Questionnaire-9, Posttraumatic Stress Disorder Checklist-Military version, and Present Questionnaire
Sarig-Bahat et al [70] Australia RCT 32 (22) Adults with chronic neck pain 4-6 supervised intervention sessions for 30 minutes each over a period of 5 weeks+home training sessions of 30 minutes for at least three times a week HMD with a Wrap 1200VR by Vuzix Immersive VAS pain, Neck Disability Index, Tampa Scale for Kinesiophobia, static and functional balance, satisfaction, global perceived effect, and range of motion
Sarig-Bahat et al [71] Australia and Israel RCT 90 (63) Adults with chronic neck pain 5 minutes, 4 times a day, 4 days per week, for 4 weeks Oculus Rift DK1 HMD with 3D motion tracking Immersive Neck disability Index, global perceived effect, VAS pain, self-rated health status in the European life quality questionnaire, velocity, Tampa scale for kinesiophobia
Sato et al [75] Japan CS 5 (4) Adults with complex regional pain syndrome 5-8 weeks with 1 session each week FASTRAK and cyberglove, PC desktop with a CyberGlove as hand input, FASTRAK as real-time position and motion tracker, and computer screen Nonimmersive VAS pain and range of motion
Shahrbanian et al [52] Canada QE 12 (5) Adult stroke patients with chronic pain 1 moment with 3-5 minutes of each VR condition HMD Kaiser Optical System with Nvidia Quadro FX 4500 graphics card Immersive Pain threshold, engagement, VAS mood, and NRS pain
Solca et al [84] Switzerland QE 15 (5) Adults with chronic leg pain with a spinal cord implant 1 moment Oculus Rift CV1 with RealiSM software Immersive Analgesia and embodiment
Tejera et al [72] Spain RCT 44 (23) Adults with nonspecific chronic neck pain 2 sessions per week for 4 weeks VR Vox Play glasses used with an HMD clamping system Immersive VAS pain, pain pressure threshold, temporal summation, range of motion, neck disability index, pain catastrophizing scale, Tampa scale for kinesiophobia, fear-avoidance beliefs questionnaire, and Pain Anxiety Symptoms Scale
Thomas et al [66] United States RCT 53 (ND) Adults with chronic low back pain 3 consecutive days Samsung 3D shutter glasses with Vizard software Nonimmersive Changes in lumbar spine flexion, VAS expectations of pain and harm, and game experience survey
Tong et al [79] China CS 5 (0) Adults with phantom limb pain 10 sessions over 6 weeks Immersive room-scale VR system and HMD from HTC Vive with Unity 3D Immersive Short Form McGill Pain Questionnaire, VAS pain, NRS embodiment, NRS ownership, and hospital anxiety and depression scale
Trujillo et al [67] United States CS 2 (0) Adults with chronic low back pain 7 sessions with 2 sessions per week of 30-45 minutes each Virtual embodiment training with Virtual Embodiment Training (KVET); HTC Vive with a VR HMD Immersive Simulator Sickness Questionnaire; VAS pain and Pain Catastrophizing Scale
Villafaina et al [60] Spain RCT 55 (55) Adults with fibromyalgia 2 sessions of 1 hour per week for 24 weeks VirtualEx-FM Nonimmersive Chair-stand test, 10-step stair test, 6-minute walk test, Fibromyalgia impact questionnaire, and International Physical Activity Questionnaire
Villafaina et al [61] Spain RCT 55 (55) Adults with fibromyalgia 2 sessions of 1 hour per week for 24 weeks VirtualEx-FM Nonimmersive Electroencephalography
Wiederhold et al [53] United States QE 31 (ND) Adults with chronic pain 5-minute pain focus session followed by a 20-minute intervention session Mobile phone VR therapy and an HMD Immersive Simple Descriptive Pain Intensity Scale, Numerical Pain Intensity Scale, VAS pain, and physiological measures (heart rate, peripheral skin temperature, respiration, and skin conductance)
Wiederhold et al [54] Belgium and United States QE 40 (ND) Adults with chronic pain 15-minute exposure session VR exposure while wearing HMD Immersive Pain reduction, pain focus, and skin temperature

aVR: virtual reality.

bQE: quasi-experimental.

cNRS: Numeric Rating Scale.

dRCT: randomized controlled trial.

eEMMA: Engaging Media for Mental Health Applications.

fCS: case series.

gVAS: visual analog scale.

hND: not displayed.

iHMD: head-mounted display.