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. Author manuscript; available in PMC: 2022 Dec 1.
Published in final edited form as: Hum Behav Emerg Technol. 2021 Nov 12;3(5):700–709. doi: 10.1002/hbe2.322

Table 2.

Distributions of children’s screen use characteristics and unadjusted associations with the child’s persistent requesting to use screen media.

Overall (n=383) Outcome: Persistent requesting (n=110)
n PRR (95% CI)

Child’s total screen use, hours per day, mean (SD)1 3.7 (3.0) 383 1.05 (1.00, 1.10)*
Screen devices used by the child, n (%)
 Traditional TV 338 (88.3%) 96 0.91 (0.57, 1.46)
 Smartphone 213 (55.6%) 74 1.64 (1.16, 2.31)
 Touchscreen tablet 202 (52.7%) 64 1.25 (0.90, 1.72)
 Kid’s touchscreen tablet 112 (29.2%) 32 0.99 (0.70, 1.41)
 Desktop, laptop computer or "netbook" 75 (19.6%) 22 1.03 (0.69, 1.52)
 Video game console or handheld device 72 (18.8%) 28 1.47 (1.05, 2.08)*
Screen activities the child engages with, n (%)
 Watching TV programs or movies 322 (84.1%) 94 1.11 (0.71, 1.75)
 Playing apps 253 (66.1%) 78 1.25 (0.88, 1.78)
 Watching online videos or clips 236 (61.6%) 85 2.12 (1.43, 3.15)
 Playing Internet video games 38 (9.9%) 14 1.32 (0.84, 2.08)
Rules for child’s screen time
 No rules, or not consistently enforced 174 (45.4%) 59 1.00 (Reference)
 Rules that are enforced most of the time 209 (54.6%) 51 0.72 (0.52, 0.99)*
Rules for the content of media child exposed to
 No rules, or not consistently enforced 48 (12.5%) 14 1.00 (Reference)
 Rules that are enforced most of the time 335 (87.5%) 96 0.98 (0.61, 1.58)
*

P<0.05

P<0.01

P<0.001

PRR: Prevalence risk ratio.

Among 383 parents of preschool-age children who used any screen media in the past three months; parents were recruited nationally via social media for an online survey.

1

Children’s total screen use is the sum of watching TV programs or movies, playing apps, watching online videos or clips and playing Internet video games.