Skip to main content
. 2022 Jun 12;117:152331. doi: 10.1016/j.comppsych.2022.152331

Table 2.

Zero-inflated negative binomial regression results explaining gambling problems and gaming problems, and excess zeroes (inflation).

Gambling problems
Gaming problems
IRR Robust SE 95% CI IRR Robust SE 95% CI
COVID-19 anxiety 1.05* 0.02 1.01–1.09 1.03** 0.012 1.01–1.05
Mental health (MHI-5) 1.04 0.30 0.98–1.10 1.10*** 0.020 1.04–1.11
Social motive 1.70** 0.27 1.21–2.30 2.04*** 0.230 1.64–2.54
Age 0.99 0.01 0.99–1.01 0.99 0.004 0.99–1.00
Female gender 0.83 0.13 0.61–1.14 0.84 0.096 0.67–1.05



OR Robust SE 95% CI OR Robust SE 95% CI

Inflation
COVID-19 anxiety −0.04 0.030 −0.10–0.02 −0.03 0.02 −0.07–0.01
Mental health (MHI-5) −0.09 0.051 −0.19–0.01 −0.10 0.04 −0.18–-0.01
Social motive −1.34** 0.411 −2.15–-0.54 −1.70*** 0.30 −2.22–-1.10
Age 0.01 0.010 −0.01–0.04 0.04*** 0.01 0.03–0.06
Female gender 0.53* 0.234 0.07–0.99 0.26 0.22 −0.17–0.68
(/ln)alpha 0.90*** −0.41*

*p < 0.05; **p < 0.01; ***p < 0.001
Wald χ2: (5) 53.64 109.45
Max. likelihood R2 0.11 0.12
Cragg & Uhler's R2 0.11 0.28
McFadden's Adj. R2 0.04 0.11