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. 2022 May 31;13:864266. doi: 10.3389/fpsyg.2022.864266

TABLE 2.

Description of the variables obtained from the decisions made during the VR experience, including the related psychological trait of each one.

Number of variables Description
5 Location the participant chooses on the meeting table
(1 × Situation + Mode)
16 Use of the messaging app: utility rates given (13), number of times open, number of messages sent, and real interaction (messages open minus messages sent)
18 Per type of mini-game (6×): number of times chosen, self-rating of the performance, and reported reason for choosing the mini-game