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. 2022 Jun 21;9:355. doi: 10.1038/s41597-022-01469-1

Fig. 1.

Fig. 1

SoccerNet-v3 annotations. In each replay sequence of an action within 400 of SoccerNet’s full broadcast games, we select the replay frame showing the live action frame (top). Then, on all those replay and live action frames, we annotate lines and goal parts (left), classified into respectively 20 and 6 classes, illustrated in different colors. We further enclose each human on the field within a bounding box, we specify players team, and annotate salient objects (middle). Finally, we establish multi-view player correspondences across replay and live action frames of the same scene, using jersey numbers whenever possible (right). SoccerNet-v3 thus provides a rich environment to explore soccer-related computer vision tasks.