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. 2022 Jun 21;9:355. doi: 10.1038/s41597-022-01469-1

Fig. 2.

Fig. 2

Detailed lines ontology and player correspondences. Left: We define 20 line classes, covering each line of the field with a specific name. We assume that the main camera is located at the bottom of the figure, close to the middle line. Line annotations can be leveraged for a camera calibration task, or can help localize the actions on the field. Right: We annotate player correspondences between the action frame (top left) and the replay frames of the same action from different cameras. When a jersey number is visible, we propagate it to the other instances of that player. Otherwise, we use a generic literal name. We do not tag players without correspondences.