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. 2022 Mar 14;52(7):1473–1489. doi: 10.1007/s40279-022-01669-0
It is important to base the design of sport-specific extended reality (XR) tools on the key principles of ecological dynamics and representative learning design, and utilise the modified perceptual training framework to ensure that XR tools are highly representative of the real-world performance environment to maximise positive transfer.
To validate the use of XR tools and minimise the probability of negative transfer effects, it is essential that XR tools are assessed for their level of representativeness before they are used during training.
As interest in XR technology grows throughout the high-performance sport landscape, it is important to maintain a balanced and evidence-based approach when deciding how XR can best be utilised within training programmes.