Skip to main content
. 2022 Jun 22;24(2):181–219. doi: 10.1007/s40558-022-00228-7

Table 1.

Summary of prior review articles on immersive technology in tourism

References Scope Protocol Databases/type of literature included Keywords No. of articles Timespan Key findings
Baker et al. (2017) Mobile AR applications for deaf and hard of hearing visitors

Systematic literature review

Expert opinion

IEEE, SpringerLink, World Scientific, and ScienceDirect

AR-related to hearing impaired

Mobile augmented reality engagement 11 Not mentioned Eleven elements to trigger engagement with mobile augmented reality for hard of hearing visitors at museums and galleries
Beck et al. (2019) A comprehensive review of VR and its classification based on the immersive level (non-immersive, Semi-immersive, Full-immersive) State-of-the-art review

ScienceDirect and Google Scholar

Peer-reviewed conference proceedings and journal articles

VR tourism, VR technology in tourism, immersive tourism, 360-degree tourism, virtual tourism, and virtual environment (VE) in tourism 27 2000–2018

VR classification based on the immersive level including its definition

VR challenges in tourism

Potential use of VR during pre-travel phase and on-site

Wei (2019) AR and VR in tourism and hospitality Literature review

Sage, ScienceDirect, Emerald, EBSCOhost

Peer-reviewed journal articles

Virtual reality, augmented reality, hospitality, tourism 60 2000–2018

Key constructs within a framework (stimuli, dimensions, consequences) on VR/AR application in tourism and hospitality

Theoretical development in AR and VR studies

Research methodologies development on AR and VR studies

Yung and Khoo-Lattimore (2019) AR and VR application in tourism sector Systematic quantitative review

Scopus, EBSCO, Elsevier, ProQuest, and Emerald

Peer-reviewed journal articles

‘Augmented realit*’, ‘virtual

realit*’, ‘virtual world*’, ‘virtual environ*’

46 Any studies until 2016

AR and VR in marketing, education, experience enhancement, food and beverage, and Meetings, Incentives, Conventions, and Exhibitions (MICE)

Theory-based VR and AR tourism research