Table 1.
Summary of prior review articles on immersive technology in tourism
References | Scope | Protocol | Databases/type of literature included | Keywords | No. of articles | Timespan | Key findings |
---|---|---|---|---|---|---|---|
Baker et al. (2017) | Mobile AR applications for deaf and hard of hearing visitors |
Systematic literature review Expert opinion |
IEEE, SpringerLink, World Scientific, and ScienceDirect AR-related to hearing impaired |
Mobile augmented reality engagement | 11 | Not mentioned | Eleven elements to trigger engagement with mobile augmented reality for hard of hearing visitors at museums and galleries |
Beck et al. (2019) | A comprehensive review of VR and its classification based on the immersive level (non-immersive, Semi-immersive, Full-immersive) | State-of-the-art review |
ScienceDirect and Google Scholar Peer-reviewed conference proceedings and journal articles |
VR tourism, VR technology in tourism, immersive tourism, 360-degree tourism, virtual tourism, and virtual environment (VE) in tourism | 27 | 2000–2018 |
VR classification based on the immersive level including its definition VR challenges in tourism Potential use of VR during pre-travel phase and on-site |
Wei (2019) | AR and VR in tourism and hospitality | Literature review |
Sage, ScienceDirect, Emerald, EBSCOhost Peer-reviewed journal articles |
Virtual reality, augmented reality, hospitality, tourism | 60 | 2000–2018 |
Key constructs within a framework (stimuli, dimensions, consequences) on VR/AR application in tourism and hospitality Theoretical development in AR and VR studies Research methodologies development on AR and VR studies |
Yung and Khoo-Lattimore (2019) | AR and VR application in tourism sector | Systematic quantitative review |
Scopus, EBSCO, Elsevier, ProQuest, and Emerald Peer-reviewed journal articles |
‘Augmented realit*’, ‘virtual realit*’, ‘virtual world*’, ‘virtual environ*’ |
46 | Any studies until 2016 |
AR and VR in marketing, education, experience enhancement, food and beverage, and Meetings, Incentives, Conventions, and Exhibitions (MICE) Theory-based VR and AR tourism research |