1 |
Balduini et al. (2012) |
South Korea |
AR |
Design research |
City’s point of interest |
Location-based; BOTTARI app; Smartphone /Tablet; Twitter |
2 |
Chu et al. (2012) |
China |
AR |
Design research |
Park |
Location-based; Geopark app; Smartphone |
3 |
Kounavis et al. (2012) |
Not available |
AR |
Conceptual |
Not mentioned |
Not mentioned |
4 |
Damala et al. (2013) |
Not available |
AR |
Conceptual |
Museum |
Eye-tracking; Gesture-tracking; Audio-tracking; Physiological sensing; ARtSENSE; Smartglasses |
5 |
Ghadban et al. (2013) |
Palestine |
VR |
Design research |
Cultural heritage |
Virtual environment; U-shape theatre projector; Polarized-glasess; Controller |
6 |
Balduini et al. (2014) |
South Korea |
AR |
Design research |
City’s point of interest |
Location-based; BOTTARI app; Smartphone/Tablet; Twitter |
7 |
Chang et al. (2014) |
Taiwan |
AR |
Empirical—mixed method |
Museum |
Markerless-based; Tablet PC |
8 |
Sommerauer and Müller (2014) |
Liechtenstein |
AR |
Empirical—quantitative |
Exhibition |
Marker-based; Smartphone; Aurasma Glued |
9 |
Yovcheva et al. (2014) |
United Kingdom |
AR |
Design research |
City’s point of interest |
Location-based; Smartphone; Junaio; LocalScope; Wikitude; AccrossAir |
10 |
Chang et al. (2015) |
Taiwan |
AR |
Empirical—mixed method |
Cultural site |
Markerless-based; Tablet |
11 |
Chung et al. (2015) |
South Korea |
AR |
Empirical—quantitative |
Palace |
Location-based; Deoksugung In My Hand app; Smartphone |
12 |
Grubert et al. (2015) |
Austria |
AR |
Design research |
Ski resort |
Markerless-based; Smartphone |
13 |
Jung et al. (2015) |
South Korea |
AR |
Empirical—Quantitative |
Theme park |
Marker-based |
14 |
Kourouthanassis et al. (2015a) |
Greece |
AR |
Design research |
City’s point of interest |
Location-based; CorfuAR app; Layar |
15 |
Kourouthanassis et al. (2015b) |
Greece |
AR |
Design research |
City’s point of interest |
Location-based; CorfuAR app; Layar |
16 |
Madsen and Madsen (2015) |
Denmark |
AR |
Design research |
Museum |
Markerless-based; Tablet |
17 |
Damala et al. (2016) |
Netherlands |
AR |
Design research |
Museum |
Markerless-based; Smartphone |
18 |
García-Crespo et al. (2016) |
Not available |
AR |
Design research |
City |
Location-based; Cloud-based integration |
19 |
Mason (2016) |
United States of America |
AR |
Design research |
Museum |
Marker-based; Google Glass |
20 |
Pendit et al. (2016) |
Malaysia |
AR |
Design research |
Cultural site |
Location-based; AR@Melaka |
21 |
Shang et al. (2016) |
Malaysia |
AR |
Design research |
Not mentioned |
Markerless-based |
22 |
Siang et al. (2016) |
Malaysia |
AR |
Empirical—quantitative |
City |
Location-based; |
23 |
tom Dieck et al. (2016) |
England |
AR |
Design research |
Art gallery |
Markerless-based; Museum Zoom app; Google Glass |
24 |
Trojan (2016) |
Czech |
AR |
Design research |
City’s point of interest |
Integrating AR services for the masses: geotagged POI transformation platform |
25 |
Aluri (2017) |
United States of America |
AR |
Empirical—quantitative |
Not mentioned |
Location-based; Pokemon Go; Smartphone |
26 |
Bogomazova and Stenyushkina (2017) |
Russia |
AR |
Conceptual |
Not mentioned |
Not mentioned |
27 |
Cheeyong et al. (2017) |
South Korea |
VR |
Design research |
Marine leisure sport |
360-video; Head Mounted Display |
28 |
Choi and Kim (2017) |
South Korea |
AR |
Design research |
Museum |
Location-based; Head Mounted Display |
29 |
Cushing and Cowan (2017) |
Ireland |
AR |
Design research |
Cultural site |
Location-based; Walk1916 app; Smartphone |
30 |
Gimeno et al. (2017) |
Spain |
AR |
Design research |
Museum |
Marker-based; Location-based; Smartphone |
31 |
Jung and tom Dieck (2017) |
United Kingdom |
AR |
Conceptual |
Museum |
Marker-based |
32 |
Kasinathan et al. (2017) |
Not available |
AR |
Design research |
Not mentioned |
Location-based |
33 |
Lee et al. (2017) |
Taiwan |
AR |
Empirical—quantitative |
Cultural site |
Markerless-based; Smartphone |
34 |
Lin and Chen (2017) |
Thailand |
AR |
Empirical—quantitative |
Ethnic |
Markerless-based; Smartphone; Google Speech API; Samsung text-to-speech engine |
35 |
Pedersen et al. (2017) |
Canada |
AR |
Design research |
Museum |
Tombseer app; Meta Developer Kit |
36 |
Roongrungsi et al. (2017) |
Thailand |
AR |
Design research |
Cultural site |
Marker-based; ARCH-TOUR |
37 |
Shukri et al. (2017) |
Not available |
AR |
Conceptual |
Not mentioned |
Not mentioned |
38 |
Tan and Lim (2017) |
Malaysia |
AR |
Design research |
Cultural site |
Markerless-based; MIGHT |
39 |
tom Dieck and Jung (2017) |
United Kingdom |
AR |
Empirical—qualitative |
Museum |
Not mentioned |
40 |
Yeh et al. (2017) |
Taiwan |
VR |
Empirical—quantitative |
City’s point of interest |
360-image; Computer |
41 |
Abidin et al. (2018) |
Not available |
AR |
Design research |
Not mentioned |
Location-based |
42 |
Chung et al. (2018) |
South Korea |
AR |
Empirical—quantitative |
Palace |
Location-based; Deoksugung In My Hand app; Smartphone |
43 |
Fenu and Pittarello (2018) |
Italy |
AR |
Design research |
Museum |
Markerless-based; Smartphone; Wikitude |
44 |
Han et al. (2018) |
Ireland |
AR |
Empirical—qualitative |
City’s point of interest |
Marker-based; Location-based; DublinAR app; Smartphone |
45 |
Jung et al. (2018) |
South Korea; Ireland |
AR |
Empirical—quantitative |
Palace, Post office |
Marker-based; Location-based; DublinAR app; Deoksugung In My Hand app; Smartphone |
46 |
Kersten et al. (2018) |
Germany |
VR |
Design research |
Museum |
3D-modelling; HTC Vive |
47 |
Marasco et al. (2018) |
Italy |
VR |
Empirical—quantitative |
Cultural site |
360-video; Oculus Rift |
48 |
Marchiori et al. (2018) |
Switzerland |
VR |
Empirical—quantitative |
City’s point of interest |
360-image; 360-video; Oculus Rift |
49 |
Nisi et al. (2018) |
Portugal |
AR |
Design research |
Museum |
Marker-based; Yasmin Adventure app; Smartphone |
50 |
Oh et al. (2018) |
South Korea |
AR |
Design research |
Museum |
ARfract app; Meta One |
51 |
Panou et al. (2018) |
Greece |
AR |
Design research |
Cultural site |
Location-based; Smartphone |
52 |
Paulo et al. (2018) |
Portugal |
AR |
Empirical—quantitative |
Not mentioned |
Mobile device |
53 |
Raptis et al. (2018) |
Greece |
AR |
Empirical—mixed method |
Cultural site |
Holo Tour; HoloLens; Tobii Pro Glasses 2 |
54 |
tom Dieck et al. (2018c) |
United Kingdom |
VR |
Empirical—qualitative |
Park |
360-video; Google Cardboard |
55 |
tom Dieck and Jung (2018) |
Ireland |
AR |
Empirical—qualitative |
City’s point of interest |
Marker-based; Location-based; DublinAR app; Smartphone |
56 |
tom Dieck et al. (2018a) |
England |
AR |
Empirical—quantitative |
City’s point of interest |
Location-based; iBeacon; Smartphone |
57 |
tom Dieck et al. (2018b) |
United Kingdom |
AR |
Empirical—qualitative |
Art gallery |
Museum Zoom app; Google Glass |
58 |
Tussyadiah et al. (2018a) |
United Kingdom |
AR |
Empirical—quantitative |
Art gallery |
Museum Zoom app; Google Glass |
59 |
Tussyadiah et al. (2018b) |
Hongkong; United Kingdom |
VR |
Empirical—quantitative |
City; Park |
360-image; 360-video; Google Cardboard; Samsung Gear VR |
60 |
Wagler and Hanus (2018) |
United States of America |
VR |
Empirical—quantitative |
Capitol building |
360-video; Oculus Rift |
61 |
Yoon et al. (2018) |
United States of America |
AR |
Empirical—Mixed method |
Museum |
Interactive device |
62 |
Baker et al. (2019) |
Iraq |
AR |
Design research |
Museum |
Marker-based |
63 |
Bogicevic et al. (2019) |
United States of America |
VR |
Empirical—quantitative |
Hotel |
360-image; HTC Vive; Laptop |
64 |
Errichiello et al. (2019) |
Italy |
VR |
Empirical—quantitative |
Cultural site |
3D modelling; Samsung Oculus Gear |
65 |
Fang and Lin (2019) |
Taiwan |
VR |
Empirical—quantitative |
City |
360-image; 360-video; Google Street; Veer VR; VR Box |
66 |
Flavián et al. (2019) |
Not available |
VR |
Empirical—quantitative |
City; Canyon |
360-video; HMD; Computer |
67 |
Han et al. (2019a) |
United Kingdom |
AR |
Empirical—qualitative |
Art gallery |
Google Glass |
68 |
Israel et al. (2019) |
Germany |
VR |
Empirical—quantitative |
Hotel |
360-image; Gear VR |
69 |
Kassim et al. (2019) |
Not available |
AR |
Design research |
Museum |
Not mentioned |
70 |
Koo et al. (2019) |
South Korea |
AR |
Design research |
Fortress |
Markerless-based; Smartphone |
71 |
Lee et al. (2019) |
United Kingdom |
VR |
Empirical—quantitative |
Museum |
360-video; Samsung Gear VR |
72 |
Li and Chen (2019) |
China |
VR |
Empirical—quantitative |
Cultural site |
HMD |
73 |
Rodrigues et al. (2019) |
Portugal |
AR |
Empirical—quantitative |
Museum |
Location-based; Portable device for touch, taste and smell (PDTTS); Smartphone |
74 |
Tsai (2019) |
China |
AR |
Empirical—quantitative |
Cultural site |
Location-based |
75 |
Wei et al. (2019) |
United States of America |
VR |
Empirical—quantitative |
Theme park |
Not mentioned |
76 |
Wu et al. (2019) |
Taiwan |
VR |
Empirical—quantitative |
City |
360-video; Oculus |
77 |
Yung, Khoo-Lattimore, and Potter (2019) |
Not available |
VR |
Empirical—quantitative |
Cruise ship |
360-video; Princess Cruise; HTC Vive |
78 |
Adachi et al. (2020) |
Not available |
VR |
Empirical—quantitative |
City’s point of interest |
360-video; Samsung Gear VR; Computer |
79 |
Baker et al. (2020) |
Not available |
AR |
Design research |
Museum |
Marker-based; Smartphone |
80 |
Cranmer et al. (2020) |
Germany |
AR |
Empirical—qualitative |
Tourism trade fair |
Not mentioned |
81 |
Hammady et al. (2020) |
Egypt |
AR |
Design research |
Museum |
HoloLens |
82 |
Jung et al. (2020) |
South Korea; Ireland |
AR |
Empirical—quantitative |
Palace; Museum |
Markerless-based; DublinAR app; Deoksugung In My Hand app |
83 |
Kim et al. (2020) |
Not available |
VR |
Empirical—quantitative |
Not mentioned |
Not mentioned |
84 |
Lacka (2020) |
Not available |
AR |
Empirical—quantitative |
Not mentioned |
Location-based |
85 |
Lin et al. (2020) |
China; Taiwan |
VR |
Empirical—quantitative |
Painting |
3D modelling; HTC Vive |
86 |
Puig et al. (2020) |
Spain |
VR |
Design research |
Cultural site |
3D modelling; Draga 360; HTC Vive |
87 |
Wu et al. (2020) |
Taiwan |
AR |
Empirical—quantitative |
Exhibition |
Not mentioned |
88 |
Zeng et al. (2020) |
China |
VR |
Empirical—quantitative |
Hotel |
360-image; HMD |