Skip to main content
. 2022 Jun 22;24(2):181–219. doi: 10.1007/s40558-022-00228-7
Nos. Authors Research location AR/VR Type of work Focused tourism place/object Technology used
1 Balduini et al. (2012) South Korea AR Design research City’s point of interest Location-based; BOTTARI app; Smartphone /Tablet; Twitter
2 Chu et al. (2012) China AR Design research Park Location-based; Geopark app; Smartphone
3 Kounavis et al. (2012) Not available AR Conceptual Not mentioned Not mentioned
4 Damala et al. (2013) Not available AR Conceptual Museum Eye-tracking; Gesture-tracking; Audio-tracking; Physiological sensing; ARtSENSE; Smartglasses
5 Ghadban et al. (2013) Palestine VR Design research Cultural heritage Virtual environment; U-shape theatre projector; Polarized-glasess; Controller
6 Balduini et al. (2014) South Korea AR Design research City’s point of interest Location-based; BOTTARI app; Smartphone/Tablet; Twitter
7 Chang et al. (2014) Taiwan AR Empirical—mixed method Museum Markerless-based; Tablet PC
8 Sommerauer and Müller (2014) Liechtenstein AR Empirical—quantitative Exhibition Marker-based; Smartphone; Aurasma Glued
9 Yovcheva et al. (2014) United Kingdom AR Design research City’s point of interest Location-based; Smartphone; Junaio; LocalScope; Wikitude; AccrossAir
10 Chang et al. (2015) Taiwan AR Empirical—mixed method Cultural site Markerless-based; Tablet
11 Chung et al. (2015) South Korea AR Empirical—quantitative Palace Location-based; Deoksugung In My Hand app; Smartphone
12 Grubert et al. (2015) Austria AR Design research Ski resort Markerless-based; Smartphone
13 Jung et al. (2015) South Korea AR Empirical—Quantitative Theme park Marker-based
14 Kourouthanassis et al. (2015a) Greece AR Design research City’s point of interest Location-based; CorfuAR app; Layar
15 Kourouthanassis et al. (2015b) Greece AR Design research City’s point of interest Location-based; CorfuAR app; Layar
16 Madsen and Madsen (2015) Denmark AR Design research Museum Markerless-based; Tablet
17 Damala et al. (2016) Netherlands AR Design research Museum Markerless-based; Smartphone
18 García-Crespo et al. (2016) Not available AR Design research City Location-based; Cloud-based integration
19 Mason (2016) United States of America AR Design research Museum Marker-based; Google Glass
20 Pendit et al. (2016) Malaysia AR Design research Cultural site Location-based; AR@Melaka
21 Shang et al. (2016) Malaysia AR Design research Not mentioned Markerless-based
22 Siang et al. (2016) Malaysia AR Empirical—quantitative City Location-based;
23 tom Dieck et al. (2016) England AR Design research Art gallery Markerless-based; Museum Zoom app; Google Glass
24 Trojan (2016) Czech AR Design research City’s point of interest Integrating AR services for the masses: geotagged POI transformation platform
25 Aluri (2017) United States of America AR Empirical—quantitative Not mentioned Location-based; Pokemon Go; Smartphone
26 Bogomazova and Stenyushkina (2017) Russia AR Conceptual Not mentioned Not mentioned
27 Cheeyong et al. (2017) South Korea VR Design research Marine leisure sport 360-video; Head Mounted Display
28 Choi and Kim (2017) South Korea AR Design research Museum Location-based; Head Mounted Display
29 Cushing and Cowan (2017) Ireland AR Design research Cultural site Location-based; Walk1916 app; Smartphone
30 Gimeno et al. (2017) Spain AR Design research Museum Marker-based; Location-based; Smartphone
31 Jung and tom Dieck (2017) United Kingdom AR Conceptual Museum Marker-based
32 Kasinathan et al. (2017) Not available AR Design research Not mentioned Location-based
33 Lee et al. (2017) Taiwan AR Empirical—quantitative Cultural site Markerless-based; Smartphone
34 Lin and Chen (2017) Thailand AR Empirical—quantitative Ethnic Markerless-based; Smartphone; Google Speech API; Samsung text-to-speech engine
35 Pedersen et al. (2017) Canada AR Design research Museum Tombseer app; Meta Developer Kit
36 Roongrungsi et al. (2017) Thailand AR Design research Cultural site Marker-based; ARCH-TOUR
37 Shukri et al. (2017) Not available AR Conceptual Not mentioned Not mentioned
38 Tan and Lim (2017) Malaysia AR Design research Cultural site Markerless-based; MIGHT
39 tom Dieck and Jung (2017) United Kingdom AR Empirical—qualitative Museum Not mentioned
40 Yeh et al. (2017) Taiwan VR Empirical—quantitative City’s point of interest 360-image; Computer
41 Abidin et al. (2018) Not available AR Design research Not mentioned Location-based
42 Chung et al. (2018) South Korea AR Empirical—quantitative Palace Location-based; Deoksugung In My Hand app; Smartphone
43 Fenu and Pittarello (2018) Italy AR Design research Museum Markerless-based; Smartphone; Wikitude
44 Han et al. (2018) Ireland AR Empirical—qualitative City’s point of interest Marker-based; Location-based; DublinAR app; Smartphone
45 Jung et al. (2018) South Korea; Ireland AR Empirical—quantitative Palace, Post office Marker-based; Location-based; DublinAR app; Deoksugung In My Hand app; Smartphone
46 Kersten et al. (2018) Germany VR Design research Museum 3D-modelling; HTC Vive
47 Marasco et al. (2018) Italy VR Empirical—quantitative Cultural site 360-video; Oculus Rift
48 Marchiori et al. (2018) Switzerland VR Empirical—quantitative City’s point of interest 360-image; 360-video; Oculus Rift
49 Nisi et al. (2018) Portugal AR Design research Museum Marker-based; Yasmin Adventure app; Smartphone
50 Oh et al. (2018) South Korea AR Design research Museum ARfract app; Meta One
51 Panou et al. (2018) Greece AR Design research Cultural site Location-based; Smartphone
52 Paulo et al. (2018) Portugal AR Empirical—quantitative Not mentioned Mobile device
53 Raptis et al. (2018) Greece AR Empirical—mixed method Cultural site Holo Tour; HoloLens; Tobii Pro Glasses 2
54 tom Dieck et al. (2018c) United Kingdom VR Empirical—qualitative Park 360-video; Google Cardboard
55 tom Dieck and Jung (2018) Ireland AR Empirical—qualitative City’s point of interest Marker-based; Location-based; DublinAR app; Smartphone
56 tom Dieck et al. (2018a) England AR Empirical—quantitative City’s point of interest Location-based; iBeacon; Smartphone
57 tom Dieck et al. (2018b) United Kingdom AR Empirical—qualitative Art gallery Museum Zoom app; Google Glass
58 Tussyadiah et al. (2018a) United Kingdom AR Empirical—quantitative Art gallery Museum Zoom app; Google Glass
59 Tussyadiah et al. (2018b) Hongkong; United Kingdom VR Empirical—quantitative City; Park 360-image; 360-video; Google Cardboard; Samsung Gear VR
60 Wagler and Hanus (2018) United States of America VR Empirical—quantitative Capitol building 360-video; Oculus Rift
61 Yoon et al. (2018) United States of America AR Empirical—Mixed method Museum Interactive device
62 Baker et al. (2019) Iraq AR Design research Museum Marker-based
63 Bogicevic et al. (2019) United States of America VR Empirical—quantitative Hotel 360-image; HTC Vive; Laptop
64 Errichiello et al. (2019) Italy VR Empirical—quantitative Cultural site 3D modelling; Samsung Oculus Gear
65 Fang and Lin (2019) Taiwan VR Empirical—quantitative City 360-image; 360-video; Google Street; Veer VR; VR Box
66 Flavián et al. (2019) Not available VR Empirical—quantitative City; Canyon 360-video; HMD; Computer
67 Han et al. (2019a) United Kingdom AR Empirical—qualitative Art gallery Google Glass
68 Israel et al. (2019) Germany VR Empirical—quantitative Hotel 360-image; Gear VR
69 Kassim et al. (2019) Not available AR Design research Museum Not mentioned
70 Koo et al. (2019) South Korea AR Design research Fortress Markerless-based; Smartphone
71 Lee et al. (2019) United Kingdom VR Empirical—quantitative Museum 360-video; Samsung Gear VR
72 Li and Chen (2019) China VR Empirical—quantitative Cultural site HMD
73 Rodrigues et al. (2019) Portugal AR Empirical—quantitative Museum Location-based; Portable device for touch, taste and smell (PDTTS); Smartphone
74 Tsai (2019) China AR Empirical—quantitative Cultural site Location-based
75 Wei et al. (2019) United States of America VR Empirical—quantitative Theme park Not mentioned
76 Wu et al. (2019) Taiwan VR Empirical—quantitative City 360-video; Oculus
77 Yung, Khoo-Lattimore, and Potter (2019) Not available VR Empirical—quantitative Cruise ship 360-video; Princess Cruise; HTC Vive
78 Adachi et al. (2020) Not available VR Empirical—quantitative City’s point of interest 360-video; Samsung Gear VR; Computer
79 Baker et al. (2020) Not available AR Design research Museum Marker-based; Smartphone
80 Cranmer et al. (2020) Germany AR Empirical—qualitative Tourism trade fair Not mentioned
81 Hammady et al. (2020) Egypt AR Design research Museum HoloLens
82 Jung et al. (2020) South Korea; Ireland AR Empirical—quantitative Palace; Museum Markerless-based; DublinAR app; Deoksugung In My Hand app
83 Kim et al. (2020) Not available VR Empirical—quantitative Not mentioned Not mentioned
84 Lacka (2020) Not available AR Empirical—quantitative Not mentioned Location-based
85 Lin et al. (2020) China; Taiwan VR Empirical—quantitative Painting 3D modelling; HTC Vive
86 Puig et al. (2020) Spain VR Design research Cultural site 3D modelling; Draga 360; HTC Vive
87 Wu et al. (2020) Taiwan AR Empirical—quantitative Exhibition Not mentioned
88 Zeng et al. (2020) China VR Empirical—quantitative Hotel 360-image; HMD