Table 1.
Contents of the metaverse-based social skills training program.
| Week | Session | Goal | Content |
| 1 | Introduction and preneuropsychological test (offline) | Orient the participants to the program |
|
| 2 | Being a Good Sportsman 1(internet): awareness of the need for rules and results | Learn and develop the right behavior for replacing inappropriate behavior; avoid uncontrolled negative behavior to achieve positive behavior |
|
| 3 | Being a Good Sportsman 2 (internet): understanding the situation and participating in team activities | Learn social understanding by noticing situations and conflicts that occur during team activities |
|
| 4 | Being a Good Sportsman 3 (internet): responding appropriately to negative behavior experiences and negative emotions | Learn to accept the result of rule violations, failures, etc experienced in team activities and understand appropriate emotional response |
|
| 5 | Being a Good Sportsman 4 (internet): knowing and accepting individual differences | To be able to recognize the characteristics of other team members and accept similarities and differences with friends while working as a team |
|
| 6 | Neuropsychological test (offline) |
Conducting postneuropsychological evaluation | Postneuropsychologital evaluation:
|
aK-SCQ: Korean Version of the Social Communication Questionnaire.
bSRS-2: Social Responsiveness Scale-2
cK-CBCL: Korean version of the Child Behavior Checklist.
dK-VABS-2: Korean version of the Vineland Adaptive Behavior Scale-2.
eSCL-R: Symptom Checklist-Revision.
fCDI: Children’s Depression Inventory.
gRCMAS: revised Children’s Manifest Anxiety Scale