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. 2022 Jun 10;12(6):762. doi: 10.3390/brainsci12060762

Table 1.

Characteristics of studies included in the meta-analysis.

Study Design Participants Characteristic EF
Variables
Instrument Intervention/Duration
Mean Age (Years) N Male/Female Experimental Group
the Form of Interventions
Control Group
the Form of Interventions
Nejati et al. [34] RCT 9.43 26 0/100 Updating
Shifting
Inhibition
①②③ EXCIR sessions
40–50 min/session, 3 times/wk, 5 weeks
e.g., Color Jumping To jump on a color cell in a table of colors given the meaning of some presented color words on the screen.
aerobic exercise sessions
40–50 min/session, 3 times/wk, 5 weeks
aerobic exercise program without cognitive load, running.
Meijer et al. (1) [24] Cluster RCT 9.1 441 230/221 Updating
Inhibition
④⑤ cognitively engaging PA
30 min/session, 4 times/wk, 12 weeks
team games or exercises that require complex coordination of movements, strategic play, cooperation between children, anticipating the behavior of teammates or opponents, and dealing with changing task demands, such as dodge ball, basketball
aerobic exercise sessions
30 min/session, 4 times/wk, 12 weeks
The focus was on highly repetitive and automated exercises, such as circuit training, relay games, playing tag, and individual activities like running or doing squats.
Meijer et al. (2) [24] Cluster RCT 9.1 650 232/418 Updating
Inhibition
④⑤ cognitively engaging PA
30 min/session, 4 times/wk, 12 weeks
regular PE session
30 min/session, 2 times/wk, 12 weeks
Children in the control group followed their regular physical education lessons
Schmidt et al. [35] Cluster RCT 5.34 137 64/73 Updating
Inhibition
Shifting
①⑥⑦ combined physical and
cognitive training
15 min/session, 4 times/wk, 12 weeks
The games were conceptualized to require gross motor movements, which in turn should increase PA, e.g., One Lizard, two lizards
regular PE session
15 min/session, 4 times/wk, 12 weeks
The control condition consisted of an active waiting-list group
Oppici et al. [36] RCT 8.8 50 28/32 Updating
Inhibition
Shifting
⑦⑧⑨ high-cognitive PA
60 min/session, 2 times/wk, 7 weeks
The dance lessons took place during the participants’ PE and sport classes
regular PE session
60 min/session, 2 times/wk, 7 weeks
Chien et al. [37] RCT 12.1 84 52/32 Inhibition combined games and object manipulation skills;
3 times/wk, 8 weeks
Movement concepts and skills focused on the ability to move in various situations, respond to speed, direction and force of movements, and control body movements while jumping, throwing, catching, dribbling, kicking, or passing.
regular PE session
3 times/wk, 8 weeks
session were designed to focus on sport skill development
Egger et al. [21] Cluster RCT 7.95 96 42/54 Updating
Inhibition
Shifting
⑨⑪⑫ cognitively engaging PA
10 min/time, 2 times/wk, 20 weeks
For example, children were standing in a circle and playing the game “Horserace”.
aerobic exercise sessions
10 min/time, 2 times/wk, 20 weeks
This condition was designed to promote children’s aerobic fitness. Although it is not possible to exclude cognitive engagement entirely from long-term PA interventions, the attempt was made to choose exercises that had as little cognitive demand as possible.
Benzing et al. [38] RCT 10.63 51 42/9 Updating
Shifting
Inhibition
⑬⑭⑮ “Shape up” game
30 min/session, 3 times/wk, 8 weeks
“Beatmaster Training Quest”: It consists of different exercises such as: (A) “Waterfall Jump”: The player stands on the edge of a waterfall and has to jump onto oncoming pieces (footprints) of wood in order not to fall down. While the frequency, size and order of the footprints vary the player has to jump with one or two legs in order to hit the footprints.
Waiting-list control group.
Gao et al. [39] RCT 4.72 32 16/16 Shifting exergaming intervention,
The intervention program requested children participate in home-based educational exergaming using the Leap TV gaming console for at least 30 min/session 5 times/week beyond their usual PA.
regular PE session
30 min/session 5 times/wk, 12 weeks
The control condition asked children to maintain regular PA patterns without any exergaming gameplay, with parents advised to not change their children’s regular PA routine during their child(ren)’s time in this condition.
Crova et al. [40] RCT 9.6 70 35/33 Updating
Inhibition
The enhanced PE programme 21 weeks with one curricular PE class per week plus two additional hours of skill-based and tennis-specific training. The curricular programme consisted of only one PE class per week and was focused on the development of fundamental motor skills and coordinative abilities, bodily expression and deliberate play Traditional PE programme, 21 weeks
Pesce et al. [41] cluster RCT N/A 460 232/228 Updating
Inhibition
cognitively engaging PA employed in this intervention had characteristics of deliberate play and deliberate preparation
1 h/week, 6 months
Traditional PE 1 h/week, 6 months
Schmidt et al. (1) [23] RCT 11.3 126 54/72 Updating
Shifting
Inhibition
①⑨ Combined high PA and cognitive engagement.
This intervention consisted of specifically designed team games (football and basketball) tailored to challenge EFs.
45 min/session, 2 times/wk, 6 weeks
Aerobic Exercise. This condition consisted of different group-oriented and playful forms of aerobic exercises, whose main aim was to promote children’s aerobic fitness. 45 min/session, 2 times/wk, 6 weeks
Schmidt et al. (2) [23] RCT 11.3 124 54/70 Updating
Shifting
Inhibition
①⑨ Combined high PA and cognitive engagement.
This intervention consisted of specifically designed team games (football and basketball) tailored to challenge EFs.
45 min/session, 2 times/wk, 6 weeks.
combined low PA and cognitive engagement, according to the national curriculum for physical education
45 min/session, 2 times/wk ,6 weeks

Note: ① n-back task; ② WCST, Wisconsin Card Sorting Test; ③ Go/No-Go Task; ④ verbal working memory; ⑤ Motor inhibition efficiency; ⑥ Day-night task; ⑦ DCCS, Dimensional Change Card Sort; ⑧ 2-list; ⑨ Flanker test; ⑩ Stroop test; ⑪ Backwards Colour Recall task; ⑫ “mixed” block within the flanker task; ⑬ modified Simon Task; ⑭ modified Flanker task; ⑮ modified color span backwards task; ⑯ RNG, random number generation task; EXCIR, Exercise for Cognitive Improvement and Rehabilitation.