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. 2022 May 13;29(2):93–101. doi: 10.4103/jfcm.jfcm_48_22

Table 3.

Responses of gamers to IGD diagnostic criteria according to diagnostic and statistical manual of mental disorders V (DSM-5) and Prevalence of IGD among male high school gamers in Dammam

Question number Criteria Response categories in all gamers

Very often % Often or very often % Sometimes or more %
1 Preoccupation 3.6 9.8 39.7
2 Withdrawal 4.0 9.9 26.3
3 Tolerance 5.9 14.3 37.5
4 Unsuccessful control 3.3 9.6 23.8
5 Loss of interest 7.4 14.5 25.8
6 Continued excessive use despite problems 9.9 20.0 35.5
7 Deceiving 8.0 12.0 20.4
8 Escape 19.8 31.1 57.0
9 Functional impairment 4.3 10.3 19.6

IGD 5 IGD 4 IGD 3

The prevalence of IGD (endorsed 5 of 9 question) 1.4 5.6 21.8

IGD=Internet gaming disorder