Table 3.
Responses of gamers to IGD diagnostic criteria according to diagnostic and statistical manual of mental disorders V (DSM-5) and Prevalence of IGD among male high school gamers in Dammam
| Question number | Criteria | Response categories in all gamers | ||
|---|---|---|---|---|
|
| ||||
| Very often % | Often or very often % | Sometimes or more % | ||
| 1 | Preoccupation | 3.6 | 9.8 | 39.7 |
| 2 | Withdrawal | 4.0 | 9.9 | 26.3 |
| 3 | Tolerance | 5.9 | 14.3 | 37.5 |
| 4 | Unsuccessful control | 3.3 | 9.6 | 23.8 |
| 5 | Loss of interest | 7.4 | 14.5 | 25.8 |
| 6 | Continued excessive use despite problems | 9.9 | 20.0 | 35.5 |
| 7 | Deceiving | 8.0 | 12.0 | 20.4 |
| 8 | Escape | 19.8 | 31.1 | 57.0 |
| 9 | Functional impairment | 4.3 | 10.3 | 19.6 |
|
| ||||
| IGD 5 | IGD 4 | IGD 3 | ||
|
| ||||
| The prevalence of IGD (endorsed 5 of 9 question) | 1.4 | 5.6 | 21.8 | |
IGD=Internet gaming disorder