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. 2022 Jun 10;10:896974. doi: 10.3389/fpubh.2022.896974

Table 5.

The top 20 keywords of the co-occurrence frequency.

Number Keyword Count Centrality
1 Video game 98 0.07
2 Health 88 0.08
3 Children 87 0.22
4 Virtual reality 69 0.07
5 Physical activity 69 0.14
6 Adolescent 65 0.10
7 Intervention 63 0.03
8 Performance 58 0.09
9 Rehabilitation 51 0.05
10 Serious game 51 0.00
11 Older adult 47 0.07
12 Education 45 0.08
13 Meta analysis 41 0.05
14 Exercise 40 0.10
15 Technology 37 0.03
16 Game 37 0.04
17 Adult 36 0.12
18 Care 35 0.05
19 Simulation 35 0.03
20 Design 34 0.06